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⚡ optimize microtubule torus instanced mesh#57

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⚡ optimize microtubule torus instanced mesh#57
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⚡-optimize-microtubule-torus-instanced-mesh-jules-6008278064490697266

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💡 What: Optimized the MicrotubuleTorus component in components/QuantumScene.tsx by replacing individual <mesh> components with THREE.InstancedMesh.

🎯 Why: Rendering thousands of individual meshes was extremely expensive and caused excessive draw calls. Using InstancedMesh allows multiple instances of the same geometry and material to be rendered in a single draw call.

📊 Measured Improvement: The theoretical draw call count for the two MicrotubuleTorus instances (with counts 360 and 720) was reduced from 1080 to 2, providing a massive performance boost for the scene.


PR created automatically by Jules for task 6008278064490697266 started by @jason420247

Optimized the MicrotubuleTorus component by replacing individual mesh
rendering with THREE.InstancedMesh. This reduces draw calls for the
toruses from 1080 to 2, significantly improving rendering performance.
Implementation uses a reusable Object3D for efficient matrix updates
within the useFrame loop.

Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

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