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⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#60

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⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#60
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jules-optimize-microtubule-torus-instanced-mesh-262adc4f-12424578545626670384

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💡 What: Refactored the MicrotubuleTorus component to use THREE.InstancedMesh instead of individual Mesh components.
🎯 Why: Rendering thousands of individual meshes causes excessive draw calls, leading to poor GPU performance. Using InstancedMesh allows all instances to be rendered in a single draw call per component.
📊 Measured Improvement: Theoretical reduction in draw calls from 1082 (360 + 720 individual meshes + lights) to approximately 4 (2 instanced meshes + lights). This significantly reduces CPU-to-GPU overhead and improves frame rates.


PR created automatically by Jules for task 12424578545626670384 started by @jason420247

- Refactor MicrotubuleTorus to use THREE.InstancedMesh.
- Use useFrame to update instance matrices efficiently.
- Use a single THREE.Object3D for matrix calculations.
- Set instanceMatrix.needsUpdate = true for GPU updates.
- Reduces draw calls from ~1082 to ~4 in QuantumScene.

Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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