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RimworldMortarAccuracy

Steamworks version of mod found here https://steamcommunity.com/sharedfiles/filedetails/?id=1729446857

Installation

Copy the entire MortarAccuracy folder into your Rimworld/Mods directory. Ex: C:\Program Files (x86)\RimWorld\Mods\

Launch Rimworld, enable Mortar Accuracy in mod menu. Can access more settings in Options/Mod Settings/Mortar Accuracy from main menu in-game.

Description

A collection of options to make mortars more/less accurate. Customizable in the Mod Settings menu. These changes affect all mortar shots, including enemy mortars. Changes include:

  • Lead moving targets!
  • Weather: Mortar accuracy is affected by weather and time of day (in vanilla, mortar shots rarely are affected by weather)
  • Colonist Skill: Mortar accuracy is affected by colonist Intellectual and/or Shooting skill (in vanilla, skill makes no difference)
  • Cover Miss Chance Removed: Mortars no longer have a chance to miss due to cover surrounding the target (in vanilla, target's cover causes missed shots)
  • Accuracy preview shows the accuracy radius with the current colonist/weather conditions and settings (in Mod Settings can revert to showing blast radius instead)
  • Can customize how much high-skill colonists can improve mortar accuracy, and how much low-skill colonists hurt accuracy By default, a colonist with maximum skill will improve a mortar's accuracy to 75%. A colonist with no skill will affect a mortar's accuracy by -40% of it's normal value. These values can be changed in Mod Settings (can set all skill-levels to have 100% perfect accuracy if desired)

Saved Games and Compatibility

Can be freely added/removed from saved games. [WD] Expanded Artillery: Accuracy affects new mortars and cannons More Vanilla Turrets 1.0: Accuracy affects manned rocket turret, manned blast charge turret, and devastator mortar

Known Issues

Combat Extended: Incompatible! Patch is unlikely with CE being such a large overhaul. CE does have their own mortar accuracy mechanics though with spotting binoculars [XND] TE Turret Expansion: This mod also affects mortar accuracy so it is likely that whatever mod is higher in your load order will be overwritten. Patch is likely.

Multiplayer

99% sure this works in multiplayer, but I have yet to test it.

Translations

English, Spanish (Latin American), Russian, and Chinese Simplified are suppported! Thanks to all that contributed! If you'd like to contribute to a translation, the file path is below. You can copy the file, edit the text, and send me a link to include it in the next update!

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  • C# 100.0%