Using the "Viewport Rect" camera property in Unity to design split screen outputs is overwritten when applying post-processing effects (OnRenderImage). The solution for this is using render textures for cameras and displaying them on a UI canvas relative to the desired display. This Unity project contains an example of this workaround:
- Download the warping file (.VWF)
- Place the file under Assets/Plugins/Vioso
- In your build, place the .vwf file and VIOSOWarpBlend.ini under \data\plugins\vioso