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Digital multi-display compound in Unity:

Split-screen and Post Processing

Using the "Viewport Rect" camera property in Unity to design split screen outputs is overwritten when applying post-processing effects (OnRenderImage). The solution for this is using render textures for cameras and displaying them on a UI canvas relative to the desired display. This Unity project contains an example of this workaround:

EXAMPLE: VIOSO Warp & Blend Post-Process in a 3x1 Nvidia Mosaic output

Screenshot

  • Download the warping file (.VWF)
  • Place the file under Assets/Plugins/Vioso
  • In your build, place the .vwf file and VIOSOWarpBlend.ini under \data\plugins\vioso

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Split screen setup for display spanning in Unity (Nvidia Mosaic, Surround, AMD Eyefinity, Datapath..etc) using post-processing camera effects.

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