Game Developer | Unity Specialist | Software Engineering Enthusiast
I am a self-driven developer with a hybrid background in Digital Arts and Software Engineering (CS50). I specialize in architecting clean, scalable systems in Unity/C# and bridging the gap between artistic vision and technical implementation.
- ๐ Currently refining my expertise in Design Patterns and Performance Optimization.
- ๐ ๏ธ Experienced in Project Rescue: Taking fragmented codebases and turning them into shipped products.
- ๐ CS50x Certified (Harvard University) - Strong foundation in C, Python, and Algorithmic thinking.
- Engines: Unity (Intermediate), Unreal Engine 5 (Beginner).
- Languages: C# (Intermediate), C (Basic), Python (Basic), Blueprints(Basic).
- Tools: Git/GitHub, Visual Studio, VS Code, Maya, Adobe Suite.
A minimalist arcade study on "Game Juice" and player feel.
- Technical Highlight: Engineered custom screen-wrapping logic and dynamic player-growth mechanics.
- Focus: Implementing satisfying gameplay loops, high-score persistence, and visual feedback (polish).
Time-manipulation prototype built in 48 hours for Unity 20th Anniversary Jam.
- Technical Highlight: Developed a custom time-rewind system and state management loop.
- Ranked #243 in the global Unity Jam.
A solo-dev exercise in modular architecture.
- Technical Highlight: Implemented a modular Factory Design Pattern for procedural object spawning.
- Skills: C#, Physics-based movement, persistent data management.
Technical leadership and system integration.
- Technical Highlight: Architected a 3-language localization pipeline and a responsive UI framework for multi-platform release.
- Portfolio: alex-ramosv.github.io
- LinkedIn: linkedin.com/in/arv15
- Itch.io: alejandro-ramosv.itch.io
"I don't just write code; I architect experiences."