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Alex-RamosV/README.md

Hi there, I'm Alejandro Ramos ๐Ÿ‘‹

Game Developer | Unity Specialist | Software Engineering Enthusiast

I am a self-driven developer with a hybrid background in Digital Arts and Software Engineering (CS50). I specialize in architecting clean, scalable systems in Unity/C# and bridging the gap between artistic vision and technical implementation.

2026 Focus: Clean Architecture & System Resilience

  • ๐Ÿš€ Currently refining my expertise in Design Patterns and Performance Optimization.
  • ๐Ÿ› ๏ธ Experienced in Project Rescue: Taking fragmented codebases and turning them into shipped products.
  • ๐ŸŽ“ CS50x Certified (Harvard University) - Strong foundation in C, Python, and Algorithmic thinking.

๐Ÿ› ๏ธ Tech Stack & Tools

  • Engines: Unity (Intermediate), Unreal Engine 5 (Beginner).
  • Languages: C# (Intermediate), C (Basic), Python (Basic), Blueprints(Basic).
  • Tools: Git/GitHub, Visual Studio, VS Code, Maya, Adobe Suite.

๐Ÿ•น๏ธ Featured Technical Projects

A minimalist arcade study on "Game Juice" and player feel.

  • Technical Highlight: Engineered custom screen-wrapping logic and dynamic player-growth mechanics.
  • Focus: Implementing satisfying gameplay loops, high-score persistence, and visual feedback (polish).

Time-manipulation prototype built in 48 hours for Unity 20th Anniversary Jam.

  • Technical Highlight: Developed a custom time-rewind system and state management loop.
  • Ranked #243 in the global Unity Jam.

A solo-dev exercise in modular architecture.

  • Technical Highlight: Implemented a modular Factory Design Pattern for procedural object spawning.
  • Skills: C#, Physics-based movement, persistent data management.

Technical leadership and system integration.

  • Technical Highlight: Architected a 3-language localization pipeline and a responsive UI framework for multi-platform release.

๐Ÿ“ซ Connect with me:

"I don't just write code; I architect experiences."

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