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The Cables.gl Book

A comprehensive guide to cables.gl - the visual programming platform for creating interactive WebGL experiences.

About This Book

This book is designed to take you from beginner to advanced cables.gl user. Each chapter focuses on a specific topic and includes tutorials, examples, and curated YouTube video resources.

Chapters

  1. Introduction - What is cables.gl and why use it
  2. Getting Started - Interface, navigation, and your first patch
  3. 2D Graphics - Shapes, colors, and 2D transformations
  4. 3D Graphics - Meshes, cameras, lighting, and 3D scenes
  5. Texturing - Images, videos, and texture mapping
  6. Shaders & GLSL - Custom shaders and visual effects
  7. JavaScript & Custom Ops - Writing custom operators
  8. Audio & Sound - Audio reactive visuals and sound
  9. Animation & Timeline - Keyframes and time-based animation
  10. Export & Deployment - Standalone builds and embedding
  11. Video Tutorials - A heavily searched index of cables.gl videos, organized by theme

Video Format Guide

When adding YouTube videos to chapters, use this format:

https://youtu.be/VIDEO_ID
Title: Video Title Here
Author: Channel Name
Thumbnail: https://i.ytimg.com/vi/VIDEO_ID/mqdefault.jpg

Contributing

Feel free to add more videos, examples, and content to each chapter!

About

Complete documentation book for Cables.gl

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