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Beyond Ping

A top-down delayed space exploration game

HUD

Distance, connection (good, bad) direction of goal radar with objects input queue

Mechanics

map

  • color coding of connection quality
  • show taken path ("chem trail") Start from the commander space station/planet steering:
  • either apply thrust with analog stick
  • direction with analog stick + thrust with trigger
  • how to slow/fast? hold to increase force is bad imo because you cant steer during charge time gravity of obstacles obstacles:
  • static planets
  • moving asteroids / debris death on single collision objective:
  • navigate to goal (collect, save astronaut)

Starting Issue:

100 -> 0% connectivity 100% .. 0ms 0% .. 2000ms

Nice to have:

gas or O2 decreases and has to be refilled at commander lighting with sun(s) and headlights

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A top-down delayed space exploration game

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