Releases: Andiweli/UT99-Android
Releases · Andiweli/UT99-Android
Unreal Tournament 1.7.0
Another bugfix release...
- In-Game Touch control has been enhanced with an "assisted touch-fire" function for firing which allows you to fire while moving with a second finger on the right side [1.6.6]
- The file size has been drastically reduced, because unused assets for a launcher were present in multiple paths and were being compiled along with the file [1.6.7]
- Fixed TriggerOpenTimed, StandOpenTimed and BumpOpenTimed events globally (some elevators, buttons, other events like explosions were not working properly) [1.6.8]
- Fixed Mouse/Virtual Mouse input as well as Touch input in Menu [1.6.9]
Unreal Tournament 1.6.5
A few optimizations under the hood...
- Loading time profiling (loading times on OUYA halved) [1.6.2]
- Actual render resolutions and 4:3 resolutions instead of 75%/50% [1.6.3]
- Unused launch/branding images removed [1.6.4]
- Loading screen removed / direct game launch [1.6.5]
- Decal/shadow/smoke fix [1.6.5]
(Versions 1.6.2 - 1.6.4 were internal test versions)
Unreal Tournament 1.6.1
- Fixed door in "Pressure".
- Fixed (I think so) repeating-sounds in some levels.
- Fixed overdriven speaker in intro sequence
Unreal Tournament 1.6.0
This time, a few gameplay and visual improvements...
- There's now an FoV toggle for widescreen displays.
- Keyboard/controller key confusion has been resolved.
- Controls can now be configured (including analog sticks).
- There's now a simplified version of touch controls which can be activated via PREFERENCES > GAME (for optimal gameplay, please use a controller).
Unreal Tournament 1.5.0
- Fixed mouse input
- Fixed several other small issues
Demo Area
Unreal Tournament 1.4.0
- Muzzle flash fixed
- Elevators fixed
- Water effects fixed
Unreal Tournament 1.3.1
- A bug in the menu access has been fixed.
- A bug in touch operation on a scaled screen has been fixed.
- A bug in saving some settings has been fixed.
Unreal Tournament 1.3.0
Since this project was originally designed for the OUYA Microconsole, the resolution was set to 960x540.
- This update now renders natively at the maximum resolution and optionally allows you to scale the resolution to 75% or 50% of the native resolution.
- If your resolution is higher than 540p, the font size will be doubled on first launch; this can be adjusted in Preferences.
Unreal Tournament 1.2.0
- Added music support!