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MIT Poker Bot 2026 - Toss or Hold'em

Team: Anthony Le, Shangun Bothra

Overview

This repository contains the progression of poker bots developed for MIT's Poker Bot competition (2026), competing in a variant called Toss or Hold'em. The strongest iteration is week3_bot, which implements advanced opponent modeling and position-aware decision making.

Game Variant

Toss or Hold'em is a simplified poker format where:

  • Players start with 3 cards (preflop)
  • Each player discards 1 card (toss phase)
  • Two community cards are revealed
  • Players play the final 5-card hand

Strategy Overview

Discard Phase

  • Monte Carlo simulation to evaluate win rates for each discard option
  • Position exploitation: In-position players leverage opponent discard information to refine future decisions
  • Entropy modeling: Dynamically adjusts discard strategy based on board uncertainty and opponent tendencies
  • Adaptive budget allocation: Simulation count scales with decision importance and time pressure

Betting Strategy

Preflop (3-card):

  • Premium hands (pairs 9+, Ace-Broadway): Aggressive 3-betting
  • Strong holdings (pairs 7-8, high broadway): Position-dependent raising
  • Medium hands: Defensive calling
  • Weak hands: Fold to aggression or check/call

Postflop (2-card):

  • Strong hands (≥0.75): Value betting with EV-optimized sizing
  • Medium hands (0.40-0.75): Semi-bluffing in position, pot-odds adjusted calls
  • Weak hands: Positional bluffing with controlled frequency
  • Bet sizing: Non-deterministic ±15% variance to obscure hand strength

Opponent Modeling

  • Tracks opponent discard patterns (high cards, entropy-adding cards)
  • Laplace-smoothed statistics prevent early-game bias
  • Adjusts aggression based on inferred opponent tendencies

Results

winnings distribution

week3_bot demonstrates consistent performance against week2_bot:

  • Mean winnings: ~37,374 chips per game
  • Cumulative growth over 100 games shows sustained profitability
  • Superior to earlier iterations through exploit and adaptive strategies

About

An implementation of Poker bots developed for MIT's Pokerbots competition (2026), competing in a variant called Toss or Hold'em.

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