LitMAS Water is one of the best made-for-Unity water shaders, built in Amplify Shader Editor, made for BONELAB.
⚠️ EVRO'S MARROW BACKLOT STANDALONE IS REQUIRED FOR DEMO SCENE. DO NOT COMPLAIN ABOUT YOUR DEMO SCENE BEING EMPTY IF YOU HAVE IGNORED THIS MESSAGE⚠️
Installing LitMAS Water is simple: Scroll down to releases
Download the newest available release
Open it, and import to your project. LitMAS Water installs to Assets/LitMAS Water. Open the /Demo Scene folder and take a peek at the demo scene to get started.
LitMAS Water 3 comes with a demo scene to get you started
Unity presets for all demo scene materials are avaiable, use them to get a jump start on customizing your water appearance.
- The custom built shader GUI that LitMAS Water 3 uses is designed to make the customization process as easy as possible. Neat orgnization and built-in '?' tooltips serve to guide you though each feature
- Mask out ugly ring around objects infront of the water surface with the flip of a switch
- Project caustics onto any object inside the water volume
- Most surface features have an optional anti-tiling toggle, allowing them to appear varried and not tiled at any distance
- Extremely small normals blended with regular normals, giving the water surface an extremely detailed presentation when viewed up close
- Micro Normals have a controlable fading distnace, so they seamlessly fade away when the camera is far enough from the water surface
- Custom built flowmap authoring tool comes with the package, allowing you to guide the flow of the water
- An optional feature, UV distortion can give the water surface a unique appearance
- Using the included Wavey Flowmap can give the water the appearace of waves moving across the surface
- 5 different type of wave modes to fine tune visuals
- Gerstner Waves
- 3D Texture Waves
- Gerster + 3D Texture Waves
- Procedural Noise Waves
- Dynamic Ripple Waves
- Various setting to tweak foam visuals
- Parallax
- Optional distortion for unique visuals
- Dynamic ripples via custom logic, particles, custom shader, and camera
- Pre-placed developer ripples for maps; Simply drag in a Ripple Particle Emitter into your water and adjust settings
- Adds fog to water based on depth, lerped between 2 different colors
- Handful of post processing options to fine tune and stylize the visual appearance of the water color
- Custom alpha mask authoring tool comes with the package, allowing you to cut out holes in the water surface
- Rexmeck | LitMAS Template
- Stress Level Zero | BRDF Lut Function, Blue Noise Function
- Safemilk | Gerstner Wave Function
- Amplify Creations | Amplify Shader Editor Learner Sample Functions
- Amplify Shader Editor Community | Amplify Community Example Functions
