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Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,7 @@ import org.bukkit.block.Block
import org.bukkit.block.BlockState
import org.bukkit.block.ShulkerBox
import org.bukkit.block.data.BlockData
import org.bukkit.block.data.type.Chest
import org.bukkit.block.data.type.ChiseledBookshelf
import org.bukkit.block.data.type.Door
import org.bukkit.block.data.type.Gate
Expand Down Expand Up @@ -35,11 +36,9 @@ class WarpValidationService(
Material.BLAST_FURNACE,
Material.BREWING_STAND,
Material.CARTOGRAPHY_TABLE,
Material.CHEST,
Material.COMMAND_BLOCK,
Material.CHAIN_COMMAND_BLOCK,
Material.REPEATING_COMMAND_BLOCK,
Material.COPPER_CHEST,
Material.CRAFTER,
Material.CRAFTING_TABLE,
Material.DAMAGED_ANVIL,
Expand Down Expand Up @@ -68,6 +67,7 @@ class WarpValidationService(
Material.COMPARATOR,
Material.DAYLIGHT_DETECTOR,
Material.DECORATED_POT,
Material.JUKEBOX,
Material.LEVER,
Material.NOTE_BLOCK,
Material.REPEATER,
Expand Down Expand Up @@ -111,6 +111,11 @@ class WarpValidationService(
logValidationFailure(player, "Player is interacting with a door, trapdoor, or gate")
false
}
// Check for any chest type blocks
is Chest -> {
logValidationFailure(player, "Player is interacting with a chest")
false
}
// This should primarily catch levers and buttons
is Switch -> {
logValidationFailure(player, "Player is interacting with a switch or button")
Expand Down
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