fix: #136 Add more robust block safety checks#137
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The existing checks used are fairly naive about how certain blocks get handled. The check largely worked, but blocks such as signs and other non-obstructing blocks would count as "solid", and this prevent the player from utilizing them in circumstances where the concern is merely teleport safety. To instead ensure that users can get a bit more creative with their options, a new safety service was introduced which adds handling for more explicit edge cases, and enables a new configuration option to determine if liquids count as obstructing blocks.
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The existing checks used are fairly naive about how certain blocks get handled. The check largely worked, but blocks such as signs and other non-obstructing blocks would count as "solid", and this prevent the player from utilizing them in circumstances where the concern is merely teleport safety.
To instead ensure that users can get a bit more creative with their options, a new safety service was introduced which adds handling for more explicit edge cases, and enables a new configuration option to determine if liquids count as obstructing blocks.