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Additional Options
AustereTony edited this page Feb 20, 2019
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Description for other ReBind settings. All settings can be found in "rebind.json"
Main
- "external_config": If "true" external configuration file will be created in "/config/rebind/" folder and used for management.
- "rewrite_controls": If "true" controls settings will be rewritten on first mod load.
- "debug_mode": If "true" command "/rebind" will be available.
- "custom_update_checker": If "true" you will receive chat message about new version on joining world (if available).
- "enable_custom_localization": If "true" file "localization.json" will be created in mod config directory. It can be used to change or provide absent localization for any language.
- "fix_minemenu_keybinding": If "true" MineMenu menu key will be fixed and will properly work if combined with CTRL, ALT or SHIFT.
Game
- "auto_jump": If "true" player will climb on one block height.
Controls
- "player_sprint": If "true" player will sprint if sprint key is pressed.
- "double_tap_forward_sprint": If "true" sprint can be activated by double tap forward key (works only if "player_sprint" enabled).
- "mount_sprint": If "true" mount will sprint if sprint key is pressed (e.g. horse will sprint).
- "hotbar_scrolling": If "true" hotbar slots can be scrolled with mouse wheel.
Keybindings settings can be found in "keybindings.json".
Keybinding data line description
- First value is unique keybinding id (e.g. “mc_attack”). It must not be changed manually.
- “holder” is used if keybinding is merged. It contains unique id of the keybinding to which it is bound.
- “name” defines the custom name.
- “category” defines category.
- “key” is used to define default key code.
- “mod” defines default key modifier (SHIFT, ALT or CONTROL).
- “enabled” defines visibility in controls menu.