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Additional Options

AustereTony edited this page Feb 20, 2019 · 2 revisions

Description for other ReBind settings. All settings can be found in "rebind.json"

Main

  1. "external_config": If "true" external configuration file will be created in "/config/rebind/" folder and used for management.
  2. "rewrite_controls": If "true" controls settings will be rewritten on first mod load.
  3. "debug_mode": If "true" command "/rebind" will be available.
  4. "custom_update_checker": If "true" you will receive chat message about new version on joining world (if available).
  5. "enable_custom_localization": If "true" file "localization.json" will be created in mod config directory. It can be used to change or provide absent localization for any language.
  6. "fix_minemenu_keybinding": If "true" MineMenu menu key will be fixed and will properly work if combined with CTRL, ALT or SHIFT.

Game

  1. "auto_jump": If "true" player will climb on one block height.

Controls

  1. "player_sprint": If "true" player will sprint if sprint key is pressed.
  2. "double_tap_forward_sprint": If "true" sprint can be activated by double tap forward key (works only if "player_sprint" enabled).
  3. "mount_sprint": If "true" mount will sprint if sprint key is pressed (e.g. horse will sprint).
  4. "hotbar_scrolling": If "true" hotbar slots can be scrolled with mouse wheel.

Keybindings settings can be found in "keybindings.json".

Keybinding data line description

  1. First value is unique keybinding id (e.g. “mc_attack”). It must not be changed manually.
  2. “holder” is used if keybinding is merged. It contains unique id of the keybinding to which it is bound.
  3. “name” defines the custom name.
  4. “category” defines category.
  5. “key” is used to define default key code.
  6. “mod” defines default key modifier (SHIFT, ALT or CONTROL).
  7. “enabled” defines visibility in controls menu.

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