High-performance iOS modding framework built in Rust.
- Hooking: ARM64 Inline & Hardware Breakpoints.
- Memory: Safe patching, scanning, and symbol resolution.
- UI: Native iOS Menu (objc2) & content-rich Mod Menu.
- Stealth: Stealthy hooking and patching. (ShellCode Injection + Code Caves)
- Configure: Edit
src/config.rsto set target binary and options. - Deploy:
make deploy
- Getting started — prerequisites,
alloy.plist,config.rs, build, deploy, logs - Architecture
- Memory
- UI
The codebase is also commented; read sources alongside these guides when diving deeper.
Logs are sent to the Apple Unified Logging System. You can view them using Console.app on macOS:
- filter for:
Alloyorsubsystem:com.ios.alloy.
Contributions are welcome! See CONTRIBUTING.md for guidelines.
If you find any issues or have suggestions, please open an issue.
Educational purposes only. Modifying games may violate Terms of Service. Use at your own risk.
MIT License - See LICENSE file for details.