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Entry Point

Bdiebeak edited this page Jul 19, 2024 · 4 revisions

To better understand the project, it's important to have a clear entry points. And not only for the project itself. The same point should be applied to each application entity - scene, prefab, etc.
When you trying to understand some algorithm, it's better to know where exactly this algorithm starts, what dependencies it needs and what it should do next.
With this approach you will know exactly how to work with objects, making the process more efficient.

In the project, entry points are implemented via Zenject and its Contexts.

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