docs: ChunkBlock game mode section and TopBlock ChunkBlock support - #89
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Six pages under Game Modes: the overview pitch, Claiming Chunks (the full guide to the level-as-currency territory game - credit model, the hit-the-border claim gesture, LIFO re-locking, the border enforcement, visuals, limits and admin tools), Phases (what ships, the phase index and the order editor, deferring the shared field reference to the AOneBlock guide since the formats are identical), Commands, Permissions and Placeholders. Also adds the nav entry and the chunkblock placeholder rows in data/placeholders.csv. Command and permission tables are generated from the addon's own addon.yml and locale, so they match the shipped 1.0.1 build. Cross-links from Comparison.md, GameModes.md and the homepage are deliberately NOT in this PR - they follow once the section itself is settled, and those files currently carry unrelated pending edits. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Taa2snoHkvtcZ6e5rAHDQS
TopBlock 2.1.0 hooks AOneBlock, ChunkBlock, or both, keeping a separate top ten, command and placeholder set per game mode. - Rewrite the intro: TopBlock is no longer AOneBlock-only, and link both supported game modes. - Add an installation note that TopBlock needs at least one of the two game modes and hooks whichever it finds at startup. - Note that config settings are global across hooked game modes, and that refresh-time reads every island of every hooked game mode. - Explain that the topblock subcommand is registered per game mode and opens the panel for the world it was run in. - Document the new chunkblock.island.topblock and chunkblock.intopten permissions, plus a FAQ covering how intopten actually behaves: it is only checked while the owner is online, and only for the island owner. - Add the six chunkblock_island_*_top_<number> placeholders to placeholders.csv and explain that the sets never mix. - Add the v2.1.0 changelog entry. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01UtAC44orba7UkTpFwHEw22
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Documents ChunkBlock and the TopBlock support that goes with it.
This branch carries two commits:
1.
docs(ChunkBlock): add the ChunkBlock game mode section— @tastybentoSix new pages under Game Modes (overview, Claiming Chunks, Phases, Commands, Permissions, Placeholders), the nav entry, and the
chunkblockplaceholder rows.2.
docs(TopBlock): document ChunkBlock support in v2.1.0TopBlock 2.1.0 (BentoBoxWorld/TopBlock#14) is no longer AOneBlock-only — it hooks AOneBlock, ChunkBlock, or both, and each game mode gets a completely separate top ten,
topblockcommand, and placeholder set.refresh-timenow reads every island of every hooked game mode, which is worth knowing if you run both.topblocksubcommand is registered on each game mode's player command and opens the panel for the world it was run in.chunkblock.island.topblockandchunkblock.intopten, plus a FAQ on howintoptenactually behaves, since both points surprise admins: it is only checked while the island owner is online (offline owners are always listed, because Bukkit can't evaluate permissions for offline players), and only the owner's permission counts, not team members'.%chunkblock_island_*_top_<number>%rows todata/placeholders.csvand notes that the two prefixes never mix.Notes
developbut not tagged, so theRelease v2.1.0link in the changelog will 404 until the release goes out. Worth holding this merge until then, or merging now and letting the link resolve on release.mkdocs buildis clean; the only warnings aretranslations()GitHub 403 rate-limit messages, which are environmental.🤖 Generated with Claude Code
https://claude.ai/code/session_01UtAC44orba7UkTpFwHEw22