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Overview
Lincoln Scheer edited this page Mar 9, 2022
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Nelson is a game engine and editor that is currently under development. The purpose of this project is to understand the low-level graphics API's that are in play when rendering 3D and 2D models from scratch. This project intends to emphasize developing a robust and easily extendable code base.
The engine architecture is largely inspired by the brilliant interface that Unity uses. The name of the game is clean class design.
