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Overview

Lincoln Scheer edited this page Mar 9, 2022 · 2 revisions

Nelson is a game engine and editor that is currently under development. The purpose of this project is to understand the low-level graphics API's that are in play when rendering 3D and 2D models from scratch. This project intends to emphasize developing a robust and easily extendable code base.

Dependencies

Architecture

The engine architecture is largely inspired by the brilliant interface that Unity uses. The name of the game is clean class design.

Current UML Diagram

UML

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