fix(watchos): report the real user language instead of hardcoded "en"#63
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bloom_get_language was a stub returning 25966.0 ("en" packed), so games
never localized on watchOS. Swift now reports Locale.preferredLanguages
at launch via a new bloom_watchos_set_language entry point — same
Swift→Rust pattern as the crown input. Packing matches the cross-platform
contract: c0*256 + c1 of the lowercased ISO-639 primary subtag, script
subtags dropped (zh-Hans -> "zh"). Verified on the watchOS simulator
in German and Japanese.
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bloom_get_language on watchOS was a stub returning 25966.0 ("en" packed as c0*256+c1), so games never localized on the watch.
Swift now reports
Locale.preferredLanguagesat launch through a newbloom_watchos_set_languageentry point — the same Swift→Rust pattern as the crown input. The packing matches the cross-platform contract documented ongetLanguage()in core: ASCII of the lowercased ISO-639 primary subtag, script subtags dropped (zh-Hans → "zh").Verified on the watchOS 26.4 simulator: German and Japanese title screens render fully localized (launch with
-AppleLanguages "(de)").