fix(paths): add "exists" bool to GamePath#346
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This adds a bool labelled "exists" to GamePath. In parsePATH and path_add, exists is set to true, and in path_delete, exists is set to false. getPath now returns nullptr if exists is false.
This is more in line with actual GameMaker behaviour. In GameMaker Runtime 2026.0.0.23, running
path_delete(p)on a previously created apth makespath_exists(p), return false, however in Butterscotch this would still return true.