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fix(runner): stop events executing after exit#347

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emiyl wants to merge 1 commit into
ButterscotchRunner:mainfrom
emiyl:fix-event-executing-after-exit
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fix(runner): stop events executing after exit#347
emiyl wants to merge 1 commit into
ButterscotchRunner:mainfrom
emiyl:fix-event-executing-after-exit

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@emiyl

@emiyl emiyl commented Jul 24, 2026

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This stops events from executing after the runner has been signalled to exit by adding an extra check into Runner_executeResolvedEvent.

In one of my tests, I kept getting an extra Step log even after game_end had been called.

===== PATH TEST END =====
MOVE x=64 y=64 path_position=1

In GameMaker Runtime 2026.0.0.23, the last line did not appear.

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