I'm a developer from Taiwan, currently focusing on practical tools, open-source maintenance, Minecraft server tooling, and AI-assisted software development.
- Maintaining and modernizing open-source projects.
- Building Taiwan-focused utility tools.
- Exploring AI-assisted development workflows for refactoring, testing, documentation, and release maintenance.
An upstream-recognized active fork of WonderlandUHC, an open-source Minecraft UHC plugin. This fork continues the original project after it stopped receiving updates, with support for modern Paper/Minecraft versions, updated documentation, public releases, and ongoing compatibility work.
Main work:
- Upgraded the plugin for newer Paper/Minecraft versions.
- Researched and refactored legacy plugin code.
- Maintained documentation, installation notes, and release packages.
- Helped preserve the original open-source context and GPL-3.0 license.
A Taiwan PC parts search and price-tracking platform based on public retail data. The goal is to provide a cleaner and more searchable experience for browsing CPUs, GPUs, motherboards, memory, storage, power supplies, and other PC components.
Main features:
- Product search, category browsing, vendor filters, and price sorting.
- Price history and recent price change tracking.
- Client-side PC build list, total price calculation, Excel export, and printable layout.
- Data reliability checks and maintenance tooling.
A Taiwan retail-oriented Chinese AI PC build recommendation platform. The project combines RAG, compatibility rules, traceable data pipelines, and a maintainable FastAPI backend to generate PC build suggestions with better structure and lower hallucination risk.
Main focus:
- Retrieval-based recommendation flow.
- Compatibility rule checking.
- Crawler/catalog data pipeline.
- Traceable snapshots, smoke tests, and release validation.
- AI-assisted development for refactoring, testing, documentation, and iteration.
A legacy Minecraft UHC datapack originally built for community UHC events. It adds event-oriented features such as height limits, mob clearing, glowing effects, statistics, admin flow helpers, and cleanup commands. This project is kept as a public record of earlier Minecraft server tooling work.
A smart learning platform concept that turns uploaded study materials into story-based and interactive learning content, combining AI-generated scenarios, quizzes, and learning progress tracking.
- Java / Minecraft plugin development
- TypeScript / web applications
- Python / FastAPI backend systems
- RAG and AI-assisted development
- Data pipelines, automation, and documentation
- Practical tools for Taiwan-based users
Some repositories are active projects, while others are kept as learning records, prototypes, or legacy projects. My current focus is on open-source maintenance, practical utility platforms, and using AI as a development assistant rather than a replacement for engineering decisions.
