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AI: fetch the land colour it is actually short of #11504
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5e7a88b
AI: fetch the land colour it is actually short of
liamiak1 7b98fd3
Add regression tests for colour-aware land searching
liamiak1 ade9089
Consolidate land colour choice around one shared measure
liamiak1 3d9dba9
Simplify the colour measure per review
liamiak1 0dfc4f1
Only fill in the activating player when it is missing
liamiak1 ddbc056
Name the colour-fixing helpers for what they count
liamiak1 a6898ad
Make the double-pip test actually test the double-pip credit
liamiak1 fe85a22
Count an "Any" source as the colours it can actually make
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shouldn't this loop offer early exit in case colors is full?
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Added, and in the end in both places.
Within one card it is safe to break because
canProduce(6, …)andgetReflectableManaColorsboth draw fromCOLORS_AND_COLORLESS, so the set cannot exceed six. It earns very little there though — of 1,870 mana-producing cards in the pool, only Plaza of Heroes and White Lotus Hideout still have an ability left to walk once the set is full.Across sources it is worth much more, but it needed a fix first.
getAvailableManaColorswas collecting the rawProduced$string, so its set heldAnyandCombo ColorIdentityalongsideWand there was no size at which it was full. Worse, since every caller runs it throughColorSet.fromNames, which keeps only colour names, anAnysource was contributing nothing at all — three City of Brass read as no colours available, andcanBePaidWithAvailablethen disagreed withComputerUtilMana.canPayManaCostabout a plain{W}.It now asks
getProducibleColors, which resolves those and makes the set bounded, so the break there is both correct and fires on any five-colour board. Thanks for the nudge — I would not have looked at that method otherwise.