Fix flywheel velocity naming conventions in ShooterSetpoint - #3
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ShooterSetpoint stored flywheel speed as LinearVelocity (flywheelSurfaceSpeed) but the LUT values are rotations per second. Renamed to AngularVelocity (flywheelVelocity) so the type matches the actual unit. No change to real robot behavior. Also updates sim LUT to use real values and corrects the sim projectile speed conversion to use proper RPS->m/s math.
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Summary
ShooterSetpointfield renamed fromflywheelSurfaceSpeed: LinearVelocitytoflywheelVelocity: AngularVelocity— the LUT values are RPS, not m/s, so the type and name now match the actual unittargetLinearVelocity()renamed totargetFlywheelVelocity()for the same reasonrunShooterControl()Sim fixes
convertAngularVelocityToLinear()before applyingkEstimatedFlywheelSpeedToFuelSpeedkEstimatedFlywheelSpeedToFuelSpeedtuned from 0.3 → 0.33 to better match observed sim trajectoriesTest plan