migrated api, fixed toolchain (maybe)#9
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Add toString method to Position.js
Cleaned up some stuff Added RoomComponent for rooms Used getRoom methods
Cores are scanned properly Checkmarks appear as they should Disabled hotbar map loading for the moment Changed how rooms are stored and grabbed
Rooms generate together seamlessly between world scanning and map loading Checkmarks are displayed correctly when the rooms are open or unopen Full recode of hotbar map scanning Nuked scoreboard IDs entirely Still need to cache previously scanned areas
Changed room coord conversion Room now uses room corner for relative coords
Added Room.name for rooms whose names can be identified but which don't have any room data
Fixed door colors staying gray during a scan when they shouldn't Added getX and getZ methods to Door.js
Increment metadata version
Secrets dont spam sync anymore Rooms can be loaded from the socket now, including all room data Door can be loaded from the socket, type included
Removed newRoom socket as it doesn't work properly Changed room data loading when two rooms merge together
Add new build script
Fixed hotbar map scanning sometimes breaking due to null component Bump the version number
… the ceiling clay is scanned for
Remove line which destroys old image as it causes some weird kotlin error
* Added speed score calculations * removed testing command * bumped version * fixed f7 * Indentation Change 'var' to 'let' --------- Co-authored-by: Tuzu <tuzu@tuta.com> Co-authored-by: UnclaimedBloom6 <unclaimedgamer@gmail.com>
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