help from tim-lappe setting up wgpu with winit
big help from https://sotrh.github.io/learn-wgpu/
the purpose of this engine is to be simple and easy to use. i am using it for personal projects.
- entity hierachy of inherited 3d transformations
- game logic written with components
- simple box colliders
- easily add Models to entities from
objfiles - retro asthetic
rustup target add x86_64-pc-windows-gnu
brew install mingw-w64
cargo build --target x86_64-pc-windows-gnu
for some reason, x86_64-pc-windows-msvc has issues.
PROJECT_OUT_DIR should be defined to the location of the res folder for object loading.
very subject to change!