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Releases: CivMC/Citadel
Releases · CivMC/Citadel
v5.2.0
What's Changed
- Fix CivModCore and NameLayer dependencies by @Protonull in #68
- Improve moss spreading check logic by @MelnCat in #49
- Prevent usage of hostile anvils by @Protonull in #69
- Add patch-mode feedback by @Protonull in #70
New Contributors
- @Protonull made their first contribution in #68
Full Changelog: v5.1.2...v5.2.0
v5.1.2
What's Changed
- Revert "Fix isAuthorizedPlayerNear distance" by @AngrySoundTech in #58
- Revert "Do not allow to close trapdoors/doors if the player is not in the group" by @AngrySoundTech in #59
Full Changelog: v5.1.1...v5.1.2
v5.1.1
What's Changed
- Fix grammar in anti moss block bonemeal their => there by @grepsedawk in #43
- Allow multiple acid blocks with different maturation times and faces by @AngrySoundTech in #56
- Add offhand check to logic by @Diet-Cola in #55
- Fix isAuthorizedPlayerNear distance by @MelnCat in #53
- Do not allow to close trapdoors/doors if the player is not in the group by @Aleksey-Terzi in #52
New Contributors
- @grepsedawk made their first contribution in #43
- @MelnCat made their first contribution in #53
Full Changelog: v5.0.3...v5.1.1
v5.0.3
What's Changed
- Fix logged group name in reinforcement check by @Haxx0r-4559 in #48
New Contributors
- @Haxx0r-4559 made their first contribution in #48
Full Changelog: v5.0.2...v5.0.3
v5.0.2
What's Changed
- Issue CivClassic#44: Allow spreading moss/nylium if we have the crops perm by @Diet-Cola in #45
- Add null check by @Diet-Cola in #46
- Issue CivClassic#37: Reinforced gravity blocks disappear by @Aleksey-Terzi in #41
Full Changelog: v5.0.1...v5.0.2
v5.0.1
What's Changed
- Refactor ActivityMap by @Aleksey-Terzi in #39
New Contributors
- @Aleksey-Terzi made their first contribution in #39
Full Changelog: v5.0.0...v5.0.1
v5.0.0
What's Changed
- 1.18 by @AngrySoundTech in #5
- Update buildscript by @AngrySoundTech in #6
- Use civgradle by @AngrySoundTech in #9
- Add BlockDispenseEvent check + Shorten a config description by @Diet-Cola in #11
- Reinforcement world whitelist support by @xFier in #10
- Local decay w/o conflicts by @Diet-Cola in #14
- Add localised reinforcement decay by @okx-code in #13
- fix stone undupe by @Quinndolin in #17
- Add per world non reinforcable zones by @Diet-Cola in #16
- Update from snapshot by @Diet-Cola in #18
- 1.18.2 by @Diet-Cola in #15
- Fix plant issue by @Diet-Cola in #20
- Change check to get responsible block vs reinforcement at location by @Diet-Cola in #22
New Contributors
- @AngrySoundTech made their first contribution in #5
- @Diet-Cola made their first contribution in #11
- @xFier made their first contribution in #10
- @okx-code made their first contribution in #13
- @Quinndolin made their first contribution in #17
Full Changelog: 3.5.3...v5.0.0
v5.0.0-SNAPSHOT-3
Publish to the correct repository (oops)
v5.0.0-SNAPSHOT-2
Merge pull request #9 from CivMC/feature/civgradle Use civgradle