This repository was archived by the owner on May 13, 2024. It is now read-only.
Releases: CivMC/CivDocker
Releases · CivMC/CivDocker
v1.26.10
v1.26.9
v1.26.8
v1.26.7
v1.26.6
v1.26.5
- Remove redundant code by @okx-code in CivMC/Civ#370
- Remove WorldXZ by @Protonull in CivMC/Civ#340
- Remove ImmutableLocation by @Protonull in CivMC/Civ#341
- Remove ResourceUtils by @Protonull in CivMC/Civ#342
- Remove JavaExtensions by @Protonull in CivMC/Civ#343
- Remove ClassUtility by @Protonull in CivMC/Civ#344
- Fix to allow floor/ceiling buttons placed backwards to open doors by @walkersgaming in CivMC/Civ#348
- Fix player's current chat group not showing on join by @Huskydog9988 in CivMC/Civ#346
- Make sapling hack better by @Diet-Cola in CivMC/Civ#371
- Prevent grass spread to reinforced dirt by @MrJeremyFisher in CivMC/Civ#351
- Create centralised player-name cache by @Protonull in CivMC/Civ#339
- Ignore logins and logouts with
/ignoreby @MrJeremyFisher in CivMC/Civ#349 - Create PVP Server Container by @AngrySoundTech in CivMC/Civ#356
- Prevent respawn anchors being used as anti-place by @okx-code in CivMC/Civ#374
- Allow interacting with chests and trapdoors if doing so would not actually open them by @okx-code in CivMC/Civ#376
v1.26.4
Changes
A partial fix for minecart derailment - CivMC/Civ#345
Fix horse stats being re-rolled on login - CivMC/Civ#334
Fix horse stats message double sending - CivMC/Civ#335
Deoxidise as many blocks as the tool in-hand can - CivMC/Civ#338
Add skip existing reinforcements flag to ctar - CivMC/Civ#353
Increase namelayer group limit to 35 from 25
Increase base rail speed up from 8&9 to 9&10
Lower monster spawns a little (cap from 30 to 20, range from 2 chunks to 3, Increase ticks per from 20 to 40)
Full Changelog: v1.26.3...v1.26.4
v1.26.3
Fix null player name CivMC/Civ#336
Full Changelog: v1.26.2...v1.26.3