Attempt at additional_categories support #690
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This is an attempt at support for the additional_categories prototype field, which fixes #611 among others. I offer this in case it's helpful; adding this functionality required some design decisions which may well be better some other way instead.
Note that this code was substantially written by Claude/opencode. I have been using it successfully in my Seablock game, and I've reviewed it as well as I can. However, I am not all that conversant with either Lua or Factorio modding, so beware of the usual possible AI code issues.
Machine defaults are handled by constructing a new synthetic combined_category field, which encodes the entire set of categories a recipe is in, and setting the default on that field. Rather than duplicate machine entries across all possible values of combined_category, I leave the machines where they are, and index the defaults object by the combined_category string. This seems to work fine, but isn't quite analogous to the existing system for storing defaults.