v1.5.9
📚 Changelog
- Added documentation for the database dumper arguments to the CodeRed website.
- Added a new
product_sort_priorityargument for the database dumper for offline products. - Added a new
collect_garbagecommand, which forces the game to purge all transient and unused objects in memory. It will also call my phone directly and I will come to your house and take out your trash for you (if I'm available). - Added the
thumbnail_render_product <product-id> <paint-id>command, which renders a product thumbnail with an optional paint argument. Example beingthumbnail_render_product 23 12. - Added the
thumbnail_render_slot <slot-id> <paint-id>command, which renders all product thumbnails in the given slot; with an optional paint argument. Example beingthumbnail_render_slot 0 12. - Added a new
thumbnail_buffer_delaysetting, which allows you to customize the render/load delay for thumbnails in milliseconds. - Added a
don't overwriteoption to the thumbnail renderer, which will skip files that were already rendered. This is also an optional argument for the new render commands, add[NOWRITE]at the end of the command. - Added automation settings in the thumbnail renderer window, which auto exports all products in a given slot.
- Product thumbnails now export in separate folders depending on their product slot.
- Fixed the thumbnail renderer not working from the last Rocket League update, they changed textures around internally a bit.
- Fixed the thumbnail renderer sometimes crashing by selecting different products too fast.
- Fixed a crash that happen when receiving items while using custom textures.
📋 Version Information
- Launcher: v1.1.9
- Module: v1.5.9
- Published: June 1st 2023
📌 System Requirements
1. Must be on Windows 10 (x64) or greater.
2. Must have at least 4GB of vram and 8GB of system ram.
3. Must have the .NET 9.0 runtime installed to use the launcher.