Skip to content

Added spit interpolation to l4d2_uniform_spit#4

Open
ProdigySim wants to merge 2 commits intoConfoglTeam:masterfrom
ProdigySim:interpolated_spit
Open

Added spit interpolation to l4d2_uniform_spit#4
ProdigySim wants to merge 2 commits intoConfoglTeam:masterfrom
ProdigySim:interpolated_spit

Conversation

@ProdigySim
Copy link
Copy Markdown
Member

Spit interpolation lets us add additional damage points based on the current tick count.

If l4d2_spit_interpolation_factor is set to 2, we'll add an extra 1 damage every other tick--per player.

Basically, we take the current tick count for that victim modulo interpolation factor and add that to the damage.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant