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Configuration
Cubicake edited this page Jul 14, 2025
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engine-mode: 1 # 1 = straight-line; 2 = predictive and straight-line
max-occluding-count: 3 # blocks before blocking
debug-mode: false # enable debug particles
always-show-radius: 8 # radius to always show entities
raycast-radius: 82 # beyond this, entities auto-hide
search-radius: 82 # search radius for entities
cull-players: false # cull hidden players as well as other entities
only-cull-sneaking-players: false # only cull sneaking players (requires cull-players)
recheck-interval: 20 # ticks between forced rechecks for visible entities
check-tile-entities: false # check tile entities for occlusion
tile-entity-recheck-interval: 0 # seconds between forced rechecks for visible tile entities. If set to 0, they will never be rechecked.
The above is the default configuration file