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Живой и слава богу
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Живой и слава богу

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CyberYagir/README.md

CyberYagir 👋

I’m Yaroslav — an indie game developer with 10 years of experience.
I build gameplay systems, tools, and tech-heavy prototypes (FPS / voxel / multiplayer), mostly in Unity (C#) and Unreal Engine 5.

  • ⚙️ Focus: performance-first gameplay code, architecture, tooling, iteration speed
  • 🎮 Genres I like: arena FPS (Quake-style), action shooters, systems & sandbox prototypes, casual and hypercasual games
  • 🌍 Links: https://yagir.xyz

Tech stack

Engines: Unity (2020–2023+, 6.0), Unreal Engine 5
Languages: C#, C/C++, (learning & shipping tools in) Rust
Gameplay: FPS controllers, weapons, AI basics, UI, effects, state machines
Networking: client/server architecture, shared protocol libraries, multiplayer prototypes
Tools: Unity Editor tooling, pipelines, workflows for modding & content iteration


My second GitHub (Rust / non‑game experiments)

I also keep a separate account for Rust + systems / tooling (everything not directly tied to gamedev):
➡️ YagirProtecthttps://github.com/YagirProtect

Examples there include small games/tools like Rust‑Asteroids and Rust‑RetroImager.


Contact

If you want to collaborate or hire me, the easiest entry point is my portfolio: https://yagir.xyz

Pinned Loading

  1. Hierarchy-Icons-Unity-Plugin Hierarchy-Icons-Unity-Plugin Public

    Lightweight unity hierarchy opensource unity plugin

    C#

  2. MechField MechField Public

    Test project about mechs fights

    C#

  3. Voxel-Quake-Client Voxel-Quake-Client Public

    Shooter project with singlethreaded voxel destructions and multiplayer

    C#

  4. Voxel-Quake-Server-ClientLib Voxel-Quake-Server-ClientLib Public

    Simple Server for Quake Like Shooter and backend connection and serverlist

    C#

  5. UE5-QuakeLike-Game UE5-QuakeLike-Game Public

    UE5 Quake Clone

    C++ 1

  6. Zenject-Template Zenject-Template Public template

    Simple Unity Zenject Template

    C#