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Batched animation processing#10

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Hexnet111 wants to merge 8 commits into
DRA-Mods:mainfrom
Hexnet111:main
Open

Batched animation processing#10
Hexnet111 wants to merge 8 commits into
DRA-Mods:mainfrom
Hexnet111:main

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@Hexnet111

@Hexnet111 Hexnet111 commented Jun 7, 2026

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Hello, I added a setting that allows for what I call "batched animation processing". Basically what this setting does is allow the user to split the processing of pawns into groups. The default number is 3 batch groups, which means pawns will be split into 3 groups and will be processed that way instead of all at once. This ends up giving back a bit of performance to the player, however at the cost of some animation stability since it CAN miss some animations or cause the animations to look a bit choppy at higher batch group settings.

Overall though, I still think it's a fair idea to have this setting implemented in the mod, whether by how I did it or in some other way shape or form since it makes the mod a bit nicer performance wise.

I do have a before and after if that is needed:

Batched animation processing off:
image

Batched animation processing on:
image

This was tested with approximately 250 pawns, and with a batch groups set to 3. (With the camera zoom maxed out.)
Please feel free to edit any of the changes! Also, I apologize for not including any keys in the Korean language xml, I do not know any Korean.

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