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test.cpp
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666 lines (551 loc) · 22.5 KB
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#include <amxmodx>
#include <engine>
#include <sockets>
#include <fakemeta>
#include <fakemeta_util> // 外挂的引擎接口,提供 create_tr2 / free_tr2 / get_tr2
#define PLUGIN "CS16 Virtual LiDAR 32L (XYZ+RING+TIME)"
#define VERSION "1.0.0"
#define AUTHOR "先生-POC"
// ====== 目标地址 ======
#define SERVER_IP "10.63.249.91"
// #define SERVER_IP "10.61.69.189"
#define SERVER_PORT 9999
// ====== 单位与常量 ======
#define UNIT2M 0.0254 // GoldSrc -> m
#define PACK_CHUNK 1200
#define BIGBUF_SIZE 8192
// ====== CVAR ======
new cvar:g_cv_verbose; // 0静默 1帧统计 2+打印样例点
new cvar:g_cv_interval; // scan_period (s)
new cvar:g_cv_degstep; // 水平分辨率(度)
new cvar:g_cv_aliveonly; // 仅活着的玩家
new cvar:g_cv_limit_on; // 限幅开关(当前未用,可留作开关位)
new cvar:g_cv_subs_az; // 方位细分数(>=1),默认1
new cvar:g_cv_interleav; // 半步交错(0/1)
new cvar:g_cv_nscan; // 线数,默认32
new cvar:g_cv_elev_bottom; // 最下俯仰角(度),默认-30
new cvar:g_cv_elev_res; // 垂直分辨率(度),默认1.333333(≈32线)
// UDP 合包策略
new cvar:g_cv_pack_mode; // 0=不合 1=合包
new cvar:g_cv_pkt_size; // 单包最大字节数
// ---- IMU cvars ----
new cvar:g_cv_imu_rate; // 10..200 Hz
new cvar:g_cv_imu_fix_rxpi; // 0/1 左乘 Rx(pi)
new cvar:g_cv_imu_use_grav; // 0/1 输出 specific force
new cvar:g_cv_imu_g_mps2; // 9.81
new cvar:g_cv_imu_lpf_a; // 0..1 一阶低通
new g_sock = -1;
// 统计
new g_cnt_limitdrop;
new g_cnt_sendok;
// 合包缓冲
static bigbuf[BIGBUF_SIZE];
static used;
// -----------------------------------------------------------
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
g_cv_verbose = register_cvar("lidar_verbose", "1");
g_cv_interval = register_cvar("lidar_interval_s", "0.07");
g_cv_degstep = register_cvar("lidar_deg_step", "2");
g_cv_aliveonly = register_cvar("lidar_alive_only", "1");
g_cv_limit_on = register_cvar("lidar_limit_enable", "1");
g_cv_subs_az = register_cvar("lidar_subs_az", "1");
g_cv_interleav = register_cvar("lidar_interleave", "1");
g_cv_nscan = register_cvar("lidar_n_scan", "32");
g_cv_elev_bottom = register_cvar("lidar_elev_bottom", "-30.0");
g_cv_elev_res = register_cvar("lidar_elev_res", "1.333333");
// UDP 合包策略
g_cv_pack_mode = register_cvar("lidar_pack_mode", "1");
g_cv_pkt_size = register_cvar("lidar_pkt_size", "1200");
// IMU
imu_register_cvars();
set_task(0.6, "imu_init_socket");
set_task(0.9, "imu_start_loop");
set_task(1.0, "init_socket");
set_task(1.5, "start_scan_task");
}
public init_socket()
{
if (g_sock != -1) return;
new err = 0;
g_sock = socket_open(SERVER_IP, SERVER_PORT, SOCKET_UDP, err);
if (g_sock <= 0 || err != 0)
server_print("[LiDAR] UDP connect failed %s:%d (err=%d)", SERVER_IP, SERVER_PORT, err);
else
server_print("[LiDAR] UDP connected %s:%d", SERVER_IP, SERVER_PORT);
}
public start_scan_task()
{
new Float:itv = get_pcvar_float(g_cv_interval);
if (itv < 0.02) itv = 0.02;
//set_task(Float:time, const function[], id=0, const parameter[]="", len=0, const flags[]="“b”循环/“a和同id叠加”/“f忘了”")
set_task(itv, "do_scan", 0, "", 0, "b");
}
// ------- UDP 工具、-------
stock get_pkt_budget()
{
new mtu = get_pcvar_num(g_cv_pkt_size);
if (mtu < 600) mtu = 600;
if (mtu > 1400) mtu = 1400;
return mtu;
}
stock flush_points_chunk()
{
if (used <= 0) return;
if (g_sock > 0) socket_send(g_sock, bigbuf, used);
used = 0;
}
// -----------------------------------------------------------
// —— 发送层(默认合包合包 )
// -----------------------------------------------------------
stock send_line_token(const msg[])
{
if (g_sock <= 0) return;
static tmp[32];
new l = formatex(tmp, charsmax(tmp), "%s", msg);
tmp[l] = 13; // \r
tmp[l+1] = 10; // \n
socket_send(g_sock, tmp, l + 2);
}
stock frame_begin()
{
used = 0;
flush_points_chunk(); // 检查一下,重置缓冲区。
send_line_token("FRAME_BEGIN");
}
stock frame_add_point5(Float:x_m, Float:y_m, Float:z_m, ring, Float:t)
{
static line[128];
new n = formatex(line, charsmax(line), "%.3f %.3f %.3f %d %.6f", x_m, y_m, z_m, ring, t);
line[n] = 13; line[n+1] = 10;
new line_len = n + 2;
new mode = get_pcvar_num(g_cv_pack_mode);
if (mode <= 0) {
if (g_sock > 0) socket_send(g_sock, line, line_len); // 逐行一包
return;
}
new budget = get_pkt_budget();
//判断一下极端情况
if (line_len >= budget) {
flush_points_chunk();
if (g_sock > 0) socket_send(g_sock, line, line_len);
return;
}
// 超包了
if (used + line_len > budget) {
flush_points_chunk();
}
// 追加到缓冲
for (new i = 0; i < line_len; i++)
bigbuf[used + i] = line[i];
used += line_len;
}
stock frame_end_and_send()
{
flush_points_chunk(); // 发完
send_line_token("FRAME_END"); // 结束标记单独一包
}
// -----------------------------------------------------------
// 玩家检测
// -----------------------------------------------------------
stock bool:is_valid_player(id)
{
if (!is_user_connected(id)) return false;
if (get_pcvar_num(g_cv_aliveonly) && !is_user_alive(id)) return false;
return true;
}
stock find_carrier_player()
{
if (is_valid_player(1)) return 1;
return 0;
}
// ===== 坐标系工具 =====
// 由玩家视角角度生成正交基
// 机体系 B 定义为:X=forward, Y=left(= -right), Z=up
// 找的代码。
stock basis_from_angles(id, Float:ex[3], Float:ey[3], Float:ez[3])
{
static Float:ang[3], Float:f[3], Float:r[3], Float:u[3];
entity_get_vector(id, EV_VEC_v_angle, ang); // [pitch,yaw,roll], deg
engfunc(EngFunc_MakeVectors, ang);
/*
engfunc在Fakemeta中,调用其中的EngFunc_MakeVectors,通过输入pitch、yaw、roll来生成下面三个。
*/
global_get(glb_v_forward, f);
global_get(glb_v_right, r);
global_get(glb_v_up, u);
ex[0]=f[0]; ex[1]=f[1]; ex[2]=f[2]; // X_b
ey[0]=-r[0]; ey[1]=-r[1]; ey[2]=-r[2]; // Y_b = -right 因为我建图的时候发现视角和rviz转的不同。
ez[0]=u[0]; ez[1]=u[1]; ez[2]=u[2]; // Z_b
}
// 在机体系(B)按方位/俯仰构造单位向量 b = (bx,by,bz)
// 约定:az 绕 Z_b,从 X_b 朝 Y_b(左)为正;el 绕 Y_b,从 X_b 抬头为正
stock body_unit_from_azel(Float:az_deg, Float:el_deg, &Float:bx, &Float:by, &Float:bz)
{
new Float:cb = floatcos(az_deg, degrees);
new Float:sb = floatsin(az_deg, degrees);
new Float:ce = floatcos(el_deg, degrees);
new Float:se = floatsin(el_deg, degrees);
bx = ce * cb; // 沿 X_b 的分量
by = ce * sb; // 沿 Y_b 的分量(左为正)
bz = se; // 沿 Z_b 的分量(上为正)
}
// 用基向量把机体系方向 b 映射到世界系 w:w = ex*bx + ey*by + ez*bz
// 因为我们的雷达构建需要在世界坐标系上构建,即使用trace_line和碰撞检测等。
stock body_dir_to_world(const Float:ex[3], const Float:ey[3], const Float:ez[3],
Float:bx, Float:by, Float:bz,
&Float:wx, &Float:wy, &Float:wz)
{
wx = ex[0]*bx + ey[0]*by + ez[0]*bz;
wy = ex[1]*bx + ey[1]*by + ez[1]*bz;
wz = ex[2]*bx + ey[2]*by + ez[2]*bz;
}
// 把世界位移向量 d_w(米)投回机体系:d_b = (dot(d,ex), dot(d,ey), dot(d,ez))
// 计算完了需要逆运算。
stock project_world_to_body(const Float:ex[3], const Float:ey[3], const Float:ez[3],
Float:dx_m, Float:dy_m, Float:dz_m,
&Float:x_b, &Float:y_b, &Float:z_b)
{
x_b = ex[0]*dx_m + ex[1]*dy_m + ex[2]*dz_m;
y_b = ey[0]*dx_m + ey[1]*dy_m + ey[2]*dz_m;
z_b = ez[0]*dx_m + ez[1]*dy_m + ez[2]*dz_m;
}
// 归一化方位角到 [0,360)
stock Float:norm_az(Float:az_deg)
{
while (az_deg >= 360.0) az_deg -= 360.0;
while (az_deg < 0.0) az_deg += 360.0;
return az_deg;
}
// -----------------------------------------------------------
// 主循环:一帧扫描(32线 XYZ+ring+time)
// -----------------------------------------------------------
public do_scan()
{
if (g_sock <= 0) return;
new id = find_carrier_player();
if (!is_valid_player(id)) return;
// 眼睛位置(世界系,GoldSrc)
new eye_i[3];
get_user_origin(id, eye_i, 1);
static Float:eye[3];
eye[0]=float(eye_i[0]); eye[1]=float(eye_i[1]); eye[2]=float(eye_i[2]);
// —— 由引擎角度获得正交基:B 系 {X=forward, Y=left, Z=up} —— //
static Float:ex[3], Float:ey[3], Float:ez[3];
basis_from_angles(id, ex, ey, ez);
// 参数
new n_scan = get_pcvar_num(g_cv_nscan); if (n_scan < 1) n_scan = 32;
new Float:ang0 = get_pcvar_float(g_cv_elev_bottom);
new Float:vres = get_pcvar_float(g_cv_elev_res); if (vres <= 0.0) vres = 1.333333;
new step = get_pcvar_num(g_cv_degstep); if (step < 1) step = 1; if (step > 90) step = 90;
new subs_az = clamp(get_pcvar_num(g_cv_subs_az), 1, 4);
new interleav = get_pcvar_num(g_cv_interleav);
new Float:Tscan = get_pcvar_float(g_cv_interval);
static frame_parity = 0; frame_parity = 1 - frame_parity;
new Float:halfshift = (interleav && frame_parity) ? float(step) * 0.5 : 0.0;
// 统计
new miss_cnt = 0, total_cnt = 0;
g_cnt_sendok = 0;
frame_begin();
// 最大量程(GoldSrc units / meters)
const Float:MAX_M = 50.0;
new Float:max_units = MAX_M / UNIT2M;
// === 扫描 ===
for (new ring = 0; ring < n_scan; ring++)
{
new Float:elev = ang0 + float(ring)*vres;
for (new deg = 0; deg < 360; deg += step)
{
for (new s = 0; s < subs_az; s++)
{
// —— 方位角(含半步交错 + 均匀细分)——
new Float:frac = (subs_az==1) ? 0.0 : (float(s)+0.5)/float(subs_az);
new Float:az_deg = float(deg) + halfshift + float(step)*frac;
// 1) 机体系单位射线方向 b
new Float:bx, Float:by, Float:bz;
body_unit_from_azel(az_deg, elev, bx, by, bz);
// 2) 映射到世界系 w,做 Trace
new Float:wx, Float:wy, Float:wz;
body_dir_to_world(ex, ey, ez, bx, by, bz, wx, wy, wz);
static Float:endp[3], Float:hit_w[3];
endp[0]=eye[0] + wx*max_units;
endp[1]=eye[1] + wy*max_units;
endp[2]=eye[2] + wz*max_units;
trace_line(id, eye, endp, hit_w);
// 3) 命中位移(世界系)→ 米
new Float:dx_m = (hit_w[0]-eye[0]) * UNIT2M;
new Float:dy_m = (hit_w[1]-eye[1]) * UNIT2M;
new Float:dz_m = (hit_w[2]-eye[2]) * UNIT2M;
// 距离 / 漏扫统计
new Float:r_m = floatsqroot(dx_m*dx_m + dy_m*dy_m + dz_m*dz_m);
if (r_m >= (MAX_M - 0.05)) { miss_cnt++; total_cnt++; continue; }
total_cnt++;
// 4) 投回机体系(一次性点积;与 IMU 统一基准)
new Float:x_m, Float:y_m, Float:z_m;
project_world_to_body(ex, ey, ez, dx_m, dy_m, dz_m, x_m, y_m, z_m);
// 5) 点内时间戳(按方位映射)
new Float:az_n = norm_az(az_deg);
new Float:t = (az_n / 360.0) * Tscan;
// 6) 发送(x,y,z, ring, t)
frame_add_point5(x_m, y_m, z_m, ring, t);
g_cnt_sendok++;
}
}
}
frame_end_and_send();
if (get_pcvar_num(g_cv_verbose) >= 1)
{
new pct = (total_cnt>0) ? (miss_cnt*100/total_cnt) : 0;
server_print("[LiDAR32] frame sent: %d pts | miss=%d/%d(%d%%) | n_scan=%d, elev=[%.1f..%.1f]/%.3f | step=%d subs=%d inter=%d",
g_cnt_sendok, miss_cnt, total_cnt, pct,
n_scan, get_pcvar_float(g_cv_elev_bottom),
get_pcvar_float(g_cv_elev_bottom)+(float(n_scan-1)*get_pcvar_float(g_cv_elev_res)),
get_pcvar_float(g_cv_elev_res), step, subs_az, interleav);
}
}
// ========================= IMU SECTION (embed-ready) =========================
#define IMU_IP "10.63.249.91"
#define IMU_PORT 10000
#define DEG2RAD (3.1415926535 / 180.0)
#define UNIT2M 0.0254 // GoldSrc units -> meters 引擎单位和标准米的换算。
// ---- IMU socket ----
new g_sock_imu = -1;
// 点积
stock Float:dot3(const Float:a[3], const Float:b[3])
{
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
}
// 由基向量(列:ex,ey,ez)构造四元数(B->W),返回 (qw,qx,qy,qz)
stock quat_from_basis(const Float:ex[3], const Float:ey[3], const Float:ez[3],
&Float:qw, &Float:qx, &Float:qy, &Float:qz)
{
new Float:r00 = ex[0], r01 = ey[0], r02 = ez[0];
new Float:r10 = ex[1], r11 = ey[1], r12 = ez[1];
new Float:r20 = ex[2], r21 = ey[2], r22 = ez[2];
new Float:trace = r00 + r11 + r22;
new Float:eps = 0.000000001;
if (trace > 0.0) {
new Float:s = floatsqroot(trace + 1.0) * 2.0; if (s < eps) s = eps;
qw = 0.25 * s;
qx = (r21 - r12) / s;
qy = (r02 - r20) / s;
qz = (r10 - r01) / s;
} else if (r00 > r11 && r00 > r22) {
new Float:s = floatsqroot(1.0 + r00 - r11 - r22) * 2.0; if (s < eps) s = eps;
qw = (r21 - r12) / s;
qx = 0.25 * s;
qy = (r01 + r10) / s;
qz = (r02 + r20) / s;
} else if (r11 > r22) {
new Float:s = floatsqroot(1.0 + r11 - r00 - r22) * 2.0; if (s < eps) s = eps;
qw = (r02 - r20) / s;
qx = (r01 + r10) / s;
qy = 0.25 * s;
qz = (r12 + r21) / s;
} else {
new Float:s = floatsqroot(1.0 + r22 - r00 - r11) * 2.0; if (s < eps) s = eps;
qw = (r10 - r01) / s;
qx = (r02 + r20) / s;
qy = (r12 + r21) / s;
qz = 0.25 * s;
}
new Float:n = floatsqroot(qw*qw + qx*qx + qy*qy + qz*qz);
if (n > 0.0) { qw /= n; qx /= n; qy /= n; qz /= n; }
}
// ---------------- 注册与启动(在 plugin_init() 里调用这三个函数) ----------------
public imu_register_cvars()
{
g_cv_imu_rate = register_cvar("imu_rate_hz", "100");
g_cv_imu_fix_rxpi = register_cvar("imu_fix_rxpi", "1");
g_cv_imu_use_grav = register_cvar("imu_use_gravity", "1");
g_cv_imu_g_mps2 = register_cvar("imu_gravity_mps2", "9.81");
g_cv_imu_lpf_a = register_cvar("imu_acc_lpf_alpha", "0.15");
}
public imu_init_socket()
{
if (g_sock_imu != -1) return;
new err = 0;
g_sock_imu = socket_open(IMU_IP, IMU_PORT, SOCKET_UDP, err);
if (g_sock_imu <= 0 || err != 0)
server_print("[IMU] UDP connect failed %s:%d (err=%d)", IMU_IP, IMU_PORT, err);
else
server_print("[IMU] UDP connected %s:%d", IMU_IP, IMU_PORT);
}
public imu_start_loop()
{
new Float:hz = get_pcvar_float(g_cv_imu_rate);
if (hz < 10.0) hz = 10.0;
if (hz > 200.0) hz = 200.0;
new Float:dt = 1.0 / hz;
set_task(dt, "imu_tick", 0, "", 0, "b");
}
public plugin_end()
{
if (g_sock > 0) {
socket_close(g_sock);
g_sock = -1;
}
if (g_sock_imu > 0) {
socket_close(g_sock_imu);
g_sock_imu = -1;
}
}
// ---------------- 发送一行 ----------------
stock imu_send_line(Float:qw, Float:qx, Float:qy, Float:qz,
Float:gx, Float:gy, Float:gz,
Float:ax, Float:ay, Float:az)
{
if (g_sock_imu <= 0) return;
static line[192];
new n = formatex(line, charsmax(line),
"IMU %.6f %.6f %.6f %.6f %.6f %.6f %.6f %.6f %.6f %.6f",
qw,qx,qy,qz, gx,gy,gz, ax,ay,az);
line[n] = 13; // \r
line[n+1] = 10; // \n
line[n+2] = 0; // \0
socket_send(g_sock_imu, line, n + 3);
}
public imu_tick()
{
if (g_sock_imu <= 0) return;
new id = find_carrier_player();
if (!is_valid_player(id)) return;
// === 基向量(与 LiDAR 完全一致的 B 系) ===
static Float:ex[3], ey[3], ez[3];
basis_from_angles(id, ex, ey, ez); // X=forward, Y=left, Z=up
// === 时间步长(带硬保护) ===
new Float:t = get_gametime();
static bool:has_prev = false;
static Float:t_prev = 0.0;
new Float:dt;
if (!has_prev) { dt = 0.01; t_prev = t; }
else { dt = t - t_prev; t_prev = t; }
if (dt < 0.005 || dt > 0.2) {
dt = 0.01;
has_prev = false;
}
// === 四元数(B->W) ===
new Float:qw, qx, qy, qz;
quat_from_basis(ex, ey, ez, qw, qx, qy, qz);
// 可选:左乘 Rx(pi) 修正(一般不用)
if (get_pcvar_num(g_cv_imu_fix_rxpi)) {
// q' = [0,1,0,0] * q = [-qx, qw, qz, -qy]
new Float:nqw = -qx;
new Float:nqx = qw;
new Float:nqy = qz;
new Float:nqz = -qy;
qw=nqw; qx=nqx; qy=nqy; qz=nqz;
}
// === 角速度 ω_b(体坐标) ===
static Float:ex_prev[3], ey_prev[3], ez_prev[3];
new Float:gx=0.0, gy=0.0, gz=0.0;
if (has_prev) {
angvel_body_from_bases(ex_prev, ey_prev, ez_prev, ex, ey, ez, dt, gx, gy, gz);
}
// === 世界速度(GoldSrc→m/s) + basevelocity 融合 ===
static Float:vel_gs[3], base_gs[3];
entity_get_vector(id, EV_VEC_velocity, vel_gs);
entity_get_vector(id, EV_VEC_basevelocity, base_gs);
new Float:vel_w[3], base_w[3], vtot_w[3];
vel_w[0] = float(vel_gs[0]) * UNIT2M;
vel_w[1] = float(vel_gs[1]) * UNIT2M;
vel_w[2] = float(vel_gs[2]) * UNIT2M;
base_w[0] = float(base_gs[0]) * UNIT2M;
base_w[1] = float(base_gs[1]) * UNIT2M;
base_w[2] = float(base_gs[2]) * UNIT2M;
vtot_w[0] = vel_w[0] + base_w[0];
vtot_w[1] = vel_w[1] + base_w[1];
vtot_w[2] = vel_w[2] + base_w[2];
// === 世界线加速度(差分 + 语义修正) ===
static bool:vtot_init = false;
static Float:vtot_prev_w[3] = {0.0,0.0,0.0};
new Float:acc_w[3] = {0.0,0.0,0.0};
if (!vtot_init || !has_prev) {
vtot_prev_w[0] = vtot_w[0];
vtot_prev_w[1] = vtot_w[1];
vtot_prev_w[2] = vtot_w[2];
vtot_init = true;
} else {
acc_w[0] = (vtot_w[0] - vtot_prev_w[0]) / dt;
acc_w[1] = (vtot_w[1] - vtot_prev_w[1]) / dt;
acc_w[2] = (vtot_w[2] - vtot_prev_w[2]) / dt;
vtot_prev_w[0] = vtot_w[0];
vtot_prev_w[1] = vtot_w[1];
vtot_prev_w[2] = vtot_w[2];
}
// 语义:地面/水/低速抑制
new flags = entity_get_int(id, EV_INT_flags);
new on_ground = (flags & FL_ONGROUND) ? 1 : 0;
new waterlevel = entity_get_int(id, EV_INT_waterlevel);
// 地面:Z 轴加速度置稳态
if (on_ground) {
acc_w[2] = 0.0;
} else {
const Float:AZ_MAX = 30.0; // m/s^2
if (acc_w[2] < -AZ_MAX) acc_w[2] = -AZ_MAX; else if (acc_w[2] > AZ_MAX) acc_w[2] = AZ_MAX;
}
// 水中:水平加速度降权
new Float:a_xy_scale = (waterlevel > 1) ? 0.3 : 1.0;
acc_w[0] *= a_xy_scale;
acc_w[1] *= a_xy_scale;
// 低速消抖(人物几乎静止时不产生水平线加速度)
new Float:speed_xy = floatsqroot(vtot_w[0]*vtot_w[0] + vtot_w[1]*vtot_w[1]);
if (speed_xy < 0.2) { acc_w[0] = 0.0; acc_w[1] = 0.0; }
// 水平加速度极限(人物极限推进)
const Float:AXY_MAX = 8.0; // 推荐5~12
if (acc_w[0] < -AXY_MAX) acc_w[0] = -AXY_MAX; else if (acc_w[0] > AXY_MAX) acc_w[0] = AXY_MAX;
if (acc_w[1] < -AXY_MAX) acc_w[1] = -AXY_MAX; else if (acc_w[1] > AXY_MAX) acc_w[1] = AXY_MAX;
// === 重力加速度计算:a_meas_w = a_w - g_w = a_w + (0,0,g) ===
if (get_pcvar_num(g_cv_imu_use_grav)) {
new Float:g = get_pcvar_float(g_cv_imu_g_mps2);
acc_w[2] += g;
}
// === 世界 -> 机体,加速度投影到 B 系 ===
new Float:ax_b, ay_b, az_b;
project_world_to_body(ex, ey, ez, acc_w[0], acc_w[1], acc_w[2], ax_b, ay_b, az_b);
// 数值极限(10g)
const Float:A_CLAMP = 98.1;
if (ax_b < -A_CLAMP) ax_b = -A_CLAMP; else if (ax_b > A_CLAMP) ax_b = A_CLAMP;
if (ay_b < -A_CLAMP) ay_b = -A_CLAMP; else if (ay_b > A_CLAMP) ay_b = A_CLAMP;
if (az_b < -A_CLAMP) az_b = -A_CLAMP; else if (az_b > A_CLAMP) az_b = A_CLAMP;
// 一阶低通
static bool:lpf_init = false;
static Float:acc_b_lpf[3] = {0.0,0.0,0.0};
new Float:alpha = get_pcvar_float(g_cv_imu_lpf_a);
if (alpha < 0.0) alpha = 0.0; else if (alpha > 1.0) alpha = 1.0;
if (!lpf_init || !has_prev) {
acc_b_lpf[0] = ax_b; acc_b_lpf[1] = ay_b; acc_b_lpf[2] = az_b;
lpf_init = true;
} else {
acc_b_lpf[0] = alpha*acc_b_lpf[0] + (1.0 - alpha)*ax_b;
acc_b_lpf[1] = alpha*acc_b_lpf[1] + (1.0 - alpha)*ay_b;
acc_b_lpf[2] = alpha*acc_b_lpf[2] + (1.0 - alpha)*az_b;
}
// === 发送(qw qx qy qz gx gy gz ax ay az) ===
imu_send_line(qw,qx,qy,qz, gx,gy,gz, acc_b_lpf[0], acc_b_lpf[1], acc_b_lpf[2]);
// === 更新上一帧基 ===
ex_prev[0]=ex[0]; ex_prev[1]=ex[1]; ex_prev[2]=ex[2];
ey_prev[0]=ey[0]; ey_prev[1]=ey[1]; ey_prev[2]=ey[2];
ez_prev[0]=ez[0]; ez_prev[1]=ez[1]; ez_prev[2]=ez[2];
has_prev = true;
}
// 由上一帧与当前帧基向量求体坐标角速度 ω_b(rad/s)
// R_delta = R_prev^T * R_curr;小角速度近似:
// ωx = (R_delta[2,1]-R_delta[1,2])/(2*dt), 同理求 ωy, ωz
stock angvel_body_from_bases(const Float:ex_prev[3], const Float:ey_prev[3], const Float:ez_prev[3],
const Float:ex[3], const Float:ey[3], const Float:ez[3],
Float:dt, &Float:gx, &Float:gy, &Float:gz)
{
if (dt <= 0.0) { gx=0.0; gy=0.0; gz=0.0; return; }
if (dt < 0.001) dt = 0.001; // 1 ms 下限,避免极端分母
new Float:m01 = ex_prev[0]*ey[0] + ex_prev[1]*ey[1] + ex_prev[2]*ey[2];
new Float:m02 = ex_prev[0]*ez[0] + ex_prev[1]*ez[1] + ex_prev[2]*ez[2];
new Float:m10 = ey_prev[0]*ex[0] + ey_prev[1]*ex[1] + ey_prev[2]*ex[2];
new Float:m12 = ey_prev[0]*ez[0] + ey_prev[1]*ez[1] + ey_prev[2]*ez[2];
new Float:m20 = ez_prev[0]*ex[0] + ez_prev[1]*ex[1] + ez_prev[2]*ex[2];
new Float:m21 = ez_prev[0]*ey[0] + ez_prev[1]*ey[1] + ez_prev[2]*ey[2];
gx = (m21 - m12) / (2.0 * dt);
gy = (m02 - m20) / (2.0 * dt);
gz = (m10 - m01) / (2.0 * dt);
}