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v4.1.2

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@github-actions github-actions released this 16 Mar 21:28
· 678 commits to main since this release

DandersFrames Changelog

[4.1.2] - 2026-03-16

New Features

  • (Health Text) Hide % Symbol — new checkbox to remove the percent sign from health percentage text
  • (Pinned Frames) Growth direction anchoring — Frame Growth and Column Growth now support Start, Center, and End options, controlling which edge stays fixed as frames are added (e.g. "Start" grows rightward/downward, "End" grows leftward/upward)
  • (Pinned Frames) Reset Position button — resets a pinned frame set to the center of the screen if it gets lost off-screen

Note: Pinned frame positions may have shifted slightly due to the new anchoring system. Use the Reset Position button or reposition frames if needed.

Bug Fixes

  • (Auras) Fixed buff/debuff borders staying visible even when disabled — operator precedence bug caused the buff border check to fire regardless of aura type
  • (Aura Designer) Fixed stack count text bleeding onto adjacent icons when auras reorder in a layout group
  • (Defensive Icons) Fixed 2nd+ defensive bar icons always showing tooltip and ignoring tooltip settings, anchor position, and click-through configuration
  • (Resource Bar) Fixed resource bar being 2px too wide when "Match Width" is enabled and a frame border is active
  • (Status Icons) Fixed leader icon not hiding in combat when "Hide in Combat" is enabled
  • (Pinned Frames) Fixed error when OnDragStop fires without a matching OnDragStart on pinned frame movers

[4.1.1] - 2026-03-15

Bug Fixes

  • (Position) Lowered permanent mover frame strata from HIGH to MEDIUM so it no longer covers other UI elements
  • (Defensive Icons) Fixed double-scaled positioning offsets causing defensive icons to stack vertically instead of horizontally
  • (Defensive Icons) Reduced raid frame defensive icon defaults (size 20, scale 1.0, max 3) to fit narrower raid frames
  • (Pinned Frames) Fixed aura designer indicators (borders, defensives, dispels) leaking onto disabled pinned frame sets
  • (Aura Designer) Fixed border indicator pandemic state using the regular border alpha instead of the configured expiring alpha
  • (Aura Designer) Declassified Beacon of Virtue as non-secret — spell ID 200025 is on Blizzard's whitelist and readable via standard API

[4.1.0] - 2026-03-14

New Features

  • (Position) Permanent Mover handle — a small always-visible drag handle on frames for repositioning without unlocking, with customizable position, size, offset, colors, show-on-hover with fade animation, hide-in-combat option, and red combat indicator
  • (Position) Permanent Mover quick actions — left-click, right-click, shift+left-click, and shift+right-click can be bound to 13 preset actions including open settings, quick switch profile/click-cast profile, cycle profiles, toggle test mode, unlock frames, toggle solo mode, ready check, pull timer, reset position, and reload UI
  • (Position) Permanent Mover attach to unit — handle can be attached to the container, first visible unit, or last visible unit so it follows the group size
  • (Position) Hide drag overlay checkbox in the unlock panel to hide the blue drag area while keeping frames draggable
  • (Dispel Overlay) Color Name Text — optional checkbox to color the unit's name text with the dispel type color when a dispellable debuff is present
  • (Aura Designer) Expiring pulsate for icon, square, and health bar indicators — borders and fills can now pulse when an aura is about to expire
  • (Aura Designer) Expiring whole alpha pulse — entire icon/square pulses its alpha when expiring
  • (Aura Designer) Expiring bounce animation — icon/square bounces up and down when expiring
  • (Aura Designer) Hide duration text above threshold — duration text can be hidden when the remaining time is above a configurable seconds threshold (icon, square, and bar types)
  • (Aura Designer) Expiring threshold in seconds — expiring indicators can now trigger based on remaining seconds as well as remaining percentage
  • (Aura Designer) Trigger operator (ANY / ALL) — indicators with multiple trigger spells can now require all triggers to be active (AND mode) or just one (OR mode, default)
  • (Aura Designer) Duration priority (Highest / Lowest) — expiring indicators on multi-trigger spells can track the highest or lowest remaining duration buff
  • (Aura Designer) Custom border mode — border indicators can now use an independent overlay per aura, so multiple border indicators can be visible at the same time
  • (Aura Designer) Settings grouped in containers — all indicator settings panels and global defaults are now organized with bordered section containers
  • (Aura Designer) Earthliving Weapon added as a trackable Restoration Shaman aura
  • (Aura Designer) Sense Power added as a trackable Augmentation Evoker secret aura
  • (Aura Designer) Ebon Might self-buff tracking — Augmentation Evoker's caster self-buff (395296) is now tracked on the player via fingerprint disambiguation, with correct tooltip and buff bar dedup
  • (Aura Designer) Symbiotic Relationship linked aura system — Restoration Druid's caster buff is detected on the player and mirrored as an indicator onto the target's frame, with OOC target resolution, tooltip-based fallback, recast detection, and buff bar dedup
  • (Aura Designer) Ancestral Vigor added as a trackable Restoration Shaman aura
  • (Aura Blacklist) Expanded blacklist coverage — added Rogue poisons, Shaman weapon imbuements, Blessing of the Bronze (all class variants), Paladin rites, Mage Icicles, Hunter Tip of the Spear, and Shaman Reincarnation
  • (Debug) Script Runner — multiline Lua script input in the debug console with persistent text across sessions

Bug Fixes

  • (Position) Fixed nudge buttons causing the blue drag area to vanish
  • (Auras) Fixed taint errors from secret value comparisons — duration hide, expiring indicators, and color curves now correctly pipe secret values through secret-aware APIs only

[4.0.16] - 2026-03-11

Bug Fixes

  • (Click Casting) Fixed binding tooltip vanishing when pressing modifier keys — modifier format mismatch caused all bindings to be filtered out
  • (Pet Frames) Fixed taint error from secret boolean in pet range checking
  • (Fading) Fixed name and health text alpha resetting to 1.0 on zone change, combat res, vehicle exit, and test mode exit
  • (Aura Designer) Fixed secret auras not appearing immediately on cast in combat — inline fingerprint matching eliminates race condition between detection and rendering
  • (Aura Designer) Fixed Verdant Embrace tooltip incorrectly showing Upheaval

New Features

  • (Aura Designer) Secret aura tracking — tracks auras that WoW hides behind secret spell IDs using signature-based fingerprinting (credit to Harrek for the technique and aura data from Advanced Raid Frames)
  • (Aura Blacklist) Combat / out-of-combat controls — per-spell checkboxes to blacklist auras only in combat, only out of combat, or both
  • (Aura Blacklist) Redesigned blacklist UI as a single unified spell list with inline toggle and checkboxes

New Trackable Auras (Aura Designer)

  • Preservation Evoker: Time Dilation, Rewind, Verdant Embrace
  • Restoration Druid: Ironbark
  • Discipline Priest: Pain Suppression, Power Infusion
  • Holy Priest: Guardian Spirit, Power Infusion
  • Mistweaver Monk: Life Cocoon, Strength of the Black Ox
  • Restoration Shaman: Hydrobubble
  • Holy Paladin: Blessing of Protection, Holy Armaments, Blessing of Sacrifice, Blessing of Freedom, Dawnlight, Beacon of Virtue

Improvements

  • (Aura Designer) Spell cards now show WoW spell tooltips on hover
  • (Aura Designer) Secret auras shown in a distinct section with visual styling to differentiate from regular auras
  • (Aura Designer) Added "unsupported spec" message when viewing a non-healer spec
  • (Aura Designer) Class color border on preview frame window showing the current spec's class
  • (Aura Designer) Class-colored spec dropdown — each spec name colored by class for clarity
  • (Aura Designer) Customise button on layout group members — jumps directly to that aura's effects settings
  • (Aura Designer) Fixed page scrolling — only the right settings panel scrolls now, preview stays in view
  • (Auras) Added Raid In Combat debuff filter option — matches the existing buff filter for better debuff coverage
  • (Click Casting) Renamed "Mouseover" fallback to "Global" for clarity
  • (Click Casting) "Does not work with action bar binds" warning now highlighted in red

[4.0.15] - 2026-03-10

Bug Fixes

  • (Fading) Fixed combat stutter when leaving combat
  • (Fading) Fixed false out-of-range on units that were actually in range
  • (Fading) Fixed everyone always showing as in-range — re-added polling timer as a safety net alongside event-driven updates
  • (Fading) Fixed player frame being affected by out-of-range fading
  • (Aura Designer) Fixed indicators ignoring their configured alpha
  • (Pet Frames) Fixed taint error when pet frame style changes during combat
  • (Aura Blacklist) Fixed Harrier's Exhaustion not being filterable
  • (Click Casting) Fixed binding tooltip showing wrong modifier
  • (Aura Designer) Fixed health text showing in indicator preview when disabled

New Features

  • (Fading) Hybrid range checking — range now uses both instant events and a configurable polling timer for maximum reliability
  • (Fading) Missing health bar out-of-range alpha — new element-specific alpha slider for the missing health (damage) portion of the health bar

[4.0.14] - 2026-03-08

Bug Fixes

  • (Fading) Fixed power/resource bar not fading when out of range
  • (Fading) Fixed name text and health text not fading when out of range or dead/offline in element-specific alpha mode
  • (Fading) Fixed debuff borders staying visible when faded
  • (Fading) Fixed defensive icons not fading when using Direct API mode with multiple defensives
  • (Fading) Fixed name text flickering or staying at full alpha after switching specs
  • (Fading) Fixed range checking not updating after changing talents
  • (Missing Buff) Fixed missing buff indicator incorrectly showing on NPC followers in follower dungeons
  • (API) Fixed external API functions not returning arena frames — GetFrameForUnit(), GetAllFrames(), and IterateFrames() now work correctly inside arenas
  • (Side Menu) Improved hiding of Blizzard's raid/party side menu when disabled in settings
  • (Raid Frames) Fixed hidden groups reappearing on roster changes
  • (Raid Frames) Fixed frames snapping to random positions on roster changes
  • (Raid Frames) Fixed group order resetting on roster changes
  • (PvP) Fixed health bars showing 100% in Battlegrounds
  • (PvP) Fixed self-healing cooldown not resetting on zone transitions
  • (Test Mode) Fixed group visibility setting not applying in raid test mode
  • (Test Mode) Fixed custom group display order not applying in raid test mode
  • (Test Mode) Fixed "Columns Grow From" and "Reverse Order" dropdowns not updating flat raid test frames
  • (Test Mode) Fixed layout settings not refreshing test frames when changed

New Features

  • (Range) Range check fallback — added a fallback for classes without friendly range check spells so out-of-range fading now works for all classes
  • (Aura Designer) Strata and frame level controls — indicators can now be placed on different frame strata with a configurable default frame level
  • (Test Mode) Aura Designer support in test mode — Aura Designer indicators now render on test frames
  • (Aura Designer) Out of range alpha — new element-specific alpha slider for Aura Designer indicators (icons, squares, bars)

Improvements

  • (Test Mode) Redesigned test mode panel with collapsible sections, active count badges, and settings page quick-links

[4.0.13] - 2026-03-08

Bug Fixes

  • (Click Casting) Fixed keyboard click-cast bindings randomly stopping mid-hover — keyboard-bound spells would sometimes stop working until the mouse left and re-entered the frame
  • (Click Casting) Fixed spell transform procs (e.g. Flash of Light → Benediction) causing "Spell not Learned" errors
  • (Click Casting) Fixed left-click casting randomly failing on some party/raid frames
  • (Aura Blacklist) Fixed class dropdown overlapping text and not updating when selecting a different class
  • (Auto Layouts) Fixed Aura Designer changes not saving when editing an auto layout a second time
  • (Aura Designer) Fixed override indicators incorrectly appearing on internal proxy settings
  • (Aura Designer) Fixed crash caused by corrupted saved data
  • (Aura Designer) Fixed crash when swapping to a profile without Aura Designer settings

Improvements

  • (Missing Buff Icon) Missing buff icons now work in combat — previously they would disappear when entering combat
  • (Missing Buff Icon) Added support for talent variant spell IDs (Mark of the Wild, Arcane Intellect)
  • (Missing Buff Icon) Improved Blessing of the Bronze detection to cover all Evoker variants
  • (Debug Console) Export now respects current severity and category filters
  • (Aura Designer) Increased all X/Y offset slider ranges to -150 to 150
  • (Aura Designer) Grouped layout spacing slider now allows negative values for overlapping indicators
  • (Aura Designer) Added "Reset to Global" button when editing auto layout overrides
  • (Aura Designer) Editing banner no longer overlaps page controls

[4.0.12] - 2026-03-06

New Features

  • Multi-trigger frame effects (Aura Designer) — a single frame effect (border, health bar color, etc.) can now trigger on any of multiple auras (e.g. show a border if Rejuvenation OR Regrowth OR Lifebloom is active)
  • Layout groups (Aura Designer) — group placed indicators at a shared anchor with automatic flow positioning; when an aura is inactive, grouped indicators collapse without gaps
  • Spec-scoped aura configs (Aura Designer) — configurations are now saved per-spec, so shared buffs like Prayer of Mending can have different indicator setups on each spec
  • Preview click-to-select (Aura Designer) — left-click any indicator on the frame preview to jump to its settings; right-click to remove it
  • Duration and Stack text color (Aura Designer) — new color pickers with alpha for duration text and stack text on icon and square indicators, available as both global defaults and per-indicator overrides
  • Hide Icon (Text Only) (Aura Designer) — new checkbox on icon and square indicators that hides the icon visual while keeping duration and stack text visible
  • Cancel Targeting option (Click Casting) — new per-binding checkbox in advanced settings that adds /stopspelltarget to the macro, preventing the blue targeting hand on certain spells. Disabled by default so spells like Rescue work correctly

Bug Fixes

  • (Frames) Fixed buff/debuff/defensive tooltips not showing when hovering aura icons
  • (Frames) Fixed defensive bar icons not receiving hover events for tooltips
  • (Frames) Fixed aura icons created during combat permanently losing tooltip hover after combat ends
  • (Click Casting) Fixed smart resurrection not working on non-English WoW clients
  • (Click Casting) Fixed click-casting "Spell not Learned" errors after talent changes
  • (Click Casting) Fixed all click-casting bindings failing on non-English WoW clients

[4.0.11] - 2026-03-03

Bug Fixes

  • Fixed target/focus/aggro highlights not showing on arena frames
  • Fixed Aura Designer stack count font and outline settings not applying
  • Fixed buff/debuff tooltips permanently breaking after combat until reload
  • Fixed empty Buff Filters, Debuff Filters, and Defensives group containers showing when using Blizzard (default) aura mode
  • Fixed Aura Designer health bar color overlay not restoring the correct color when the tracked buff expires
  • Fixed Aura Designer health bar color overlay not matching the health bar texture
  • Fixed Aura Designer health bar color not restoring correctly on login when a buff is already active
  • Fixed party frames showing empty when loading into a follower dungeon
  • Fixed Beacon of Virtue not available in the Aura Designer — it can now be configured with its own independent indicators
  • Fixed Aura Designer spell icons changing when talent choice nodes replace a spell (e.g. Beacon of Light showing Beacon of Virtue's icon)

Improvements

  • Improved click-casting debug logging to help diagnose intermittent binding failures
  • Added horizontal scrollbars to Aura Designer trackable auras and active effects strips

[4.0.10] - 2026-03-02

Bug Fixes

  • Fixed addon managers (Wago, CurseForge) constantly prompting for updates due to stale version in TOC file — version is now updated as part of every release
  • Fixed Aura Designer tracking buffs from other players instead of only your own casts

New Features

  • Auto layout Copy To — duplicate an auto layout (with all overrides) to any content type section, including same-section copying for different size ranges
  • Only My Buffs filter — new toggle in Direct API buff filters that restricts all buff filters to player-cast buffs only (enabled by default); removes the now-redundant My Buffs sub-filter

[4.0.9] - 2026-03-02

Bug Fixes

  • Fixed imported and duplicated profiles resetting to Default on reload/relog due to per-character SavedVariable not being synced

New Features

  • Direct API buff filters — added Not Cancelable, Big Defensives, and External Defensives as toggleable filter options
  • Additive filter logic — enabled filters now use OR logic so selecting multiple categories shows the union (e.g. Raid In Combat + Big Defensives shows both) instead of requiring auras to match all selected filters
  • Defensive icon scanning — defensive icon now detects both Big Defensives and External Defensives (e.g. Pain Suppression, Blessing of Sacrifice)
  • Filter tooltips — hover any filter checkbox to see a description of what that category includes
  • Defensive bar spacing — icon spacing slider now supports negative values for overlapping icons
  • Updated filter defaults — buff filters default to Raid In Combat + Big Defensives + External Defensives; debuff filters default to Raid Debuffs + Crowd Control + Important Spells (migrated for existing users)

[4.0.8] - 2026-03-01

New: Aura Designer

Visual indicator system for tracking buffs, debuffs, and auras on your frames.

  • 8 indicator types — 3 placed indicators (Icon, Square, Bar) that occupy anchor points on the frame, plus 5 frame effects (Border, Health Bar Color, Name Text Color, Health Text Color, Frame Alpha) that affect the entire frame
  • Drag-to-place — drag auras from the spell list onto any of 9 anchor points (corners, edges, center) with X/Y offset adjustment
  • Icon indicators — spell icon with cooldown swipe, duration text, and stack count display
  • Square indicators — colored square with cooldown swipe, duration text, and stack count
  • Bar indicators — progress bar showing remaining duration with horizontal/vertical orientation, match-frame-width option, fill color, background color, and bar-color-by-time gradient
  • Border frame effect — 5 styles: Solid, Animated, Dashed, Glow, and Corners Only with configurable thickness and color
  • Health Bar Color frame effect — Replace or Tint mode with adjustable blend strength
  • Name/Health Text Color frame effects — override unit name or health text color when an aura is active
  • Frame Alpha frame effect — adjust entire frame transparency based on aura presence
  • Expiring system — all 8 indicator types support an expiring color that activates below a configurable remaining-duration threshold, fully combat-safe
  • Priority stacking — configurable priority per aura (1-20); frame effects only show the highest-priority active aura, placed indicators coexist on separate anchors
  • Buff coexistence — standard buff icons can display alongside Aura Designer indicators, with a popup to choose when enabling AD
  • Global defaults — configure default icon size, scale, duration/stack font, font scale, and outline style; new indicators inherit these automatically with per-indicator overrides available
  • Live preview — indicators render on the frame preview in the options panel with adjustable zoom (0.75×–2.5×)
  • Per-spec aura lists — curated aura lists for 8 healer and augmentation specs, auto-refreshes when switching specs

New: Auto Layouts (Raid Only)

Automatically switches your raid frame layout based on content type and raid size. Does not apply to party, solo, or arena.

  • Three content categories — Instanced/PvP (raids, dungeons, battlegrounds), Mythic (fixed 20-player), and Open World (world bosses, outdoor groups)
  • Per-size-range profiles — create multiple layouts per content type, each covering a custom player range (e.g., 1-10, 11-20, 21-40). Mythic is a single fixed layout for 20 players
  • Automatic switching — monitors group roster, zone changes, and instance type; applies the matching layout on-the-fly when content or raid size changes
  • Override-only storage — each layout stores only the settings that differ from your global profile; everything else is inherited automatically
  • Full settings coverage — overrides can include frame size, growth direction, groups per row, group visibility, bar colors, text settings, aura filters, icon toggles, pinned frame configuration, and more
  • Live editing — click "Edit Settings" to enter editing mode with live frame preview; every change is tracked as an override with visual indicators showing which settings are modified vs global
  • Override indicators — green checkmark for global values, orange star with reset button for modified values, per-tab override counts
  • Non-destructive — your global profile is never modified; exiting editing mode restores your base settings cleanly
  • Crash recovery — if editing is interrupted, the next login detects and restores your base settings
  • Status display — shows current content type, instance name, raid size, active layout, and override count
  • Export/import support — auto layout configurations included in profile exports

New: Aura System Improvements

  • Direct Aura mode — optional mode that gives full control over which buffs and debuffs appear using filter categories (Player, Raid, Big Defensive, etc.). Configure in Auras > Aura Filters
  • All Buffs / All Debuffs toggles — master toggles to quickly show all buffs or all debuffs without configuring individual filters
  • Important Spells filter — checkbox to show Blizzard's curated list of important buffs and debuffs
  • Buff deduplication — buffs already displayed by the Defensive Bar or Aura Designer are automatically hidden from the buff bar. Enabled by default, toggle in Buffs tab
  • Multi-defensive icons — Defensive Bar now shows all active big defensives simultaneously (up to configured max), not just one
  • Defensive bar compound growth — growth direction now supports two-axis layouts (e.g., RIGHT_DOWN, LEFT_UP) with configurable wrap count
  • Max buff and debuff icon count increased from 5 to 8

New Features

  • Health fade system — fades frames above a configurable health threshold, with option to cancel fade when a dispellable debuff is active (contributed by X-Steeve)
  • Class power pips — Holy Power, Chi, Combo Points, etc. displayed on the player frame as colored pips with configurable size, position, anchor, color, vertical layout, and role filter options (contributed by X-Steeve)
  • "Sync with Raid/Party" toggle per settings page (contributed by Enf0)
  • Per-class resource bar filter toggles
  • Click-cast binding tooltip on unit frame hover — shows active bindings with usability status (contributed by riyuk)
  • Health gradient color mode for missing health bar (contributed by Enf0)
  • Click-cast binding tooltip moved to main Tooltip settings with full anchor and position controls
  • Debug Console — in-game debug log viewer (/df debug to toggle, /df console to view)

Bug Fixes

  • Fix click-casting "script ran too long" error when many frames are registered (ElvUI, etc.)
  • Fix health fade errors caused by Blizzard's protected health values
  • Fix health fade not working correctly on pet frames, in test mode, and during health animation
  • Fix profiles not persisting per character — each character now remembers their own active profile
  • Fix pet frames vanishing after reload
  • Fix pet frame font crash on non-English clients
  • Fix party frame container not repositioning when dragging width or height sliders
  • Fix resource bar border, color, and width issues after login/reload/resize
  • Fix heal absorb bar showing smaller than actual absorb amount
  • Fix absorb bar not fading when unit is out of range
  • Fix name text truncation not applied to offline players
  • Fix summon icon permanently stuck on frames after M+ start or group leave
  • Fix icon alpha settings (role, leader, raid target, ready check) reverting to 100% after releasing slider
  • Fix click-casting not working when clicking on aura/defensive icons
  • Fix click-casting "Spell not learned" when queuing as different spec
  • Fix DF click-casting not working until reload when first enabled
  • Fix Clique compatibility — prevent duplicate registration, defer writes, commit all header children
  • Fix aura click-through not updating safely on login
  • Fix leader icon not updating on first leader change (contributed by riyuk)
  • Fix Lua errors during Blizzard frame registration (contributed by riyuk)
  • Fix missing raid groups when reloading UI during combat
  • Fix duration text showing on permanent buffs
  • Fix defensive icons showing stale data after entering/exiting vehicles
  • Fix unit name getting stuck to the vehicle name after exiting a vehicle
  • Fix follower dungeon only showing 2-3 party members until /reload
  • Fix click-casting reload popup appearing on every login when the Clicked conflict warning is set to Ignore
  • Fix dispel overlay sometimes treating all debuffs as dispellable
  • Fix non-defensive buffs appearing in the Defensive Bar when units are out of range
  • Fix raid mover frame (orange anchor) not resizing when frame settings change
  • Fix group labels anchoring to the wrong player when sorting is enabled

[4.0.6] - 2026-02-15

Bug Fixes

  • /df resetgui command now works — was referencing wrong frame variable, also shows the GUI after resetting
  • Settings UI can now be dragged from the bottom banner in addition to the title bar
  • Fix party frame mover (blue rectangle) showing wrong size after switching between profiles with different orientations or frame dimensions
  • Fix Wago UI pack imports overwriting previous profiles — importing multiple profiles sequentially no longer corrupts the first imported profile
  • Fix error when duplicating a profile

[4.0.5] - 2026-02-14

Bug Fixes

  • Raid frames misaligned / anchoring broken
  • Groups per row setting not working in live raids
  • Arena/BG frames showing wrong layout after reload
  • Arena health bars not updating after reload
  • Leader change causes frames to disappear or misalign
  • Menu bind ignores out-of-combat setting
  • Boss aura font size defaulting to 200% instead of 100%
  • Click casting profiles don't switch on spec change
  • Clique not working on pet frames
  • Absorb overlay doesn't fade when out of range
  • Heal absorb and heal prediction bars don't fade when out of range
  • Defensive icon flashes at wrong opacity when appearing
  • Name text stays full opacity on out-of-range players
  • Health text and status text stay full opacity on out-of-range players
  • Name alpha resets after exiting test mode
  • Glowy hand cursor after failed click cast spells
  • Macro editing window gets stuck open when reopened
  • Flat raid unlock mover sized incorrectly
  • Fonts broken on non-English client languages

New Features

  • Click casting spec default profile option
  • Group visibility options now available in flat raid mode
  • Slider edit boxes accept precise decimal values for fine-tuned positioning and scaling