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Releases: DanjelPiDev/TES5-DynamicSpeedController

Release 1.5.5

02 Sep 09:52
848c058

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Changelog

  • Added a new Inverse Scale Compensation option (movement speed prop 1/Scale) for better consistent speeds across all actor sizes.
  • Also added optional Dynamic Wetness API preview support, slope + running can now generate sweat integration if DW is installed (not required).

Release 1.5.2

01 Sep 12:40
f52a23c

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  • Added Health/Stamina/Magicka options to optionally slow down when reaching a specific threshold (with smoothing).
  • Added Vanilla Skyrim small-character movement fix (used to be a feature, now it's a bug). See the Fixes section to enable it and adjust the options.

Release 1.5.0

29 Aug 20:35
5af52ec

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  • Weather can now also manipulate movement speed (with presets, interior ignore option, and replace/add modes). Also supports mod-added weather!

Release 1.4.8

28 Aug 12:11
5af52ec

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  • Added NPC radius check (0=All NPCs, max radius=16384)
  • Updated the UI by adding more sections and extra checks.

Release 1.4.6b

17 Aug 07:03

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Changelog

  • Added optional slope/terrain-based movement speed adjustments with uphill/downhill modifiers, smooth blending, and real-time updates for both player and NPCs.
  • Added optional scaling of movement and attack speed based on equipped armor weight (max piece or total sum, configurable in UI).
  • Fixed some minor bugs and added more stability to slope calculations

Release 1.4.0

15 Aug 15:05

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A lot of changes, most important, Save/Load is now working as expected.

Release 1.2.1

14 Aug 14:02

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A vampire/werewolf ignore flag has been added. If you don't want a beast form to be affected, you can simply turn it on or off (General Settings tab)

Release 1.2.0

14 Aug 12:34

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An AttackSpeed multiplier has been added that is affected by weapon weight and character size. I also implemented NPC affection, which affects all speed values. Set the bool to true to see the results.

Release 1.1.1

14 Aug 10:42

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Fixed Skyrim's diagonal movement speed.

Release 1.1.0

14 Aug 09:45

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Changelog

  • Added [b]Location Rules[/b] system:
    • Support for specific locations (BGSLocation) with custom speed modifiers.
    • Support for location types (BGSKeyword, e.g., LocType*) for broader rules.
    • Option to affect only default/out-of-combat state or all movement states.
    • Option to replace or add to base reductions.
  • Added in-game menu integration for managing location rules without editing JSON manually.
  • "Use Current Location" button for quick location detection.
  • Minor UI tweaks and code improvements.