Releases: DanjelPiDev/TES5-DynamicSpeedController
Releases · DanjelPiDev/TES5-DynamicSpeedController
Release 1.5.5
Changelog
- Added a new Inverse Scale Compensation option (movement speed prop 1/Scale) for better consistent speeds across all actor sizes.
- Also added optional Dynamic Wetness API preview support, slope + running can now generate sweat integration if DW is installed (not required).
Release 1.5.2
Changelog
- Added Health/Stamina/Magicka options to optionally slow down when reaching a specific threshold (with smoothing).
- Added Vanilla Skyrim small-character movement fix (used to be a feature, now it's a bug). See the Fixes section to enable it and adjust the options.
Release 1.5.0
Changelog
- Weather can now also manipulate movement speed (with presets, interior ignore option, and replace/add modes). Also supports mod-added weather!
Release 1.4.8
Changelog
- Added NPC radius check (0=All NPCs, max radius=16384)
- Updated the UI by adding more sections and extra checks.
Release 1.4.6b
Changelog
- Added optional slope/terrain-based movement speed adjustments with uphill/downhill modifiers, smooth blending, and real-time updates for both player and NPCs.
- Added optional scaling of movement and attack speed based on equipped armor weight (max piece or total sum, configurable in UI).
- Fixed some minor bugs and added more stability to slope calculations
Release 1.4.0
A lot of changes, most important, Save/Load is now working as expected.
Release 1.2.1
A vampire/werewolf ignore flag has been added. If you don't want a beast form to be affected, you can simply turn it on or off (General Settings tab)
Release 1.2.0
An AttackSpeed multiplier has been added that is affected by weapon weight and character size. I also implemented NPC affection, which affects all speed values. Set the bool to true to see the results.
Release 1.1.1
Fixed Skyrim's diagonal movement speed.
Release 1.1.0
Changelog
- Added [b]Location Rules[/b] system:
- Support for specific locations (BGSLocation) with custom speed modifiers.
- Support for location types (BGSKeyword, e.g., LocType*) for broader rules.
- Option to affect only default/out-of-combat state or all movement states.
- Option to replace or add to base reductions.
- Added in-game menu integration for managing location rules without editing JSON manually.
- "Use Current Location" button for quick location detection.
- Minor UI tweaks and code improvements.