PlayAural is an audio-first online multiplayer gaming platform designed for blind and low-vision players, while remaining welcoming to anyone who wants accessible, speech-friendly games. It combines spoken feedback, structured sound design, multiplayer tables, and synchronized game logic across desktop, web, and mobile clients.
PlayAural is built upon the open-source foundation of PlayPalace.
- Download the latest app builds from the repository's Releases page.
- Play in the browser at play.ddt.one.
- Audio-first gameplay with TTS and sound cues for menus, turns, results, and status changes
- Online multiplayer tables with hosts, spectators, bots, scores, saves, and reconnect handling
- Desktop, web, and mobile clients using the same WebSocket game protocol
- English and Vietnamese localization across the platform
- Table-based real-time voice chat across the first-party clients, authorized by the game server and carried by a dedicated media service
PlayAural is organized around the following components:
server/- Python async WebSocket game server with authentication, tables, persistence, moderation, localization, and game rulesclient/- wxPython desktop client with keyboard-first screen reader UX, local sound playback, and integrated table voice chatweb_client/- Vanilla JavaScript PWA with browser TTS, touch-friendly menus, and integrated table voice chatmobile_client/- Expo / React Native client with self-voicing gesture navigation, mobile audio, accessible text entry, and integrated table voice chatserver/voice/anddeployment/voice/- voice authorization logic, deployment examples, and LiveKit-oriented server configuration
PlayAural is designed so the full state of the platform can be followed without depending on visuals.
- The desktop client supports keyboard-first play and screen readers.
- The web client supports browser-based play with ARIA-friendly controls.
- The mobile client provides self-voicing navigation and gesture-driven interaction.
- Game actions, chat, score changes, and outcomes are communicated through speech and sound.
PlayAural currently includes 35 games across backend categories:
- Card games such as Blackjack, Last Card, Crazy Eights, Pusoy Dos, Tien Len, Scopa, Ninety Nine, Mile by Mile, Citadels, Coup, and Dead Man's Deck
- Poker games such as Texas Hold'em and Five Card Draw
- Dice games such as Farkle, Bunko, Yahtzee, Pig, Left Right Center, Color Game, Toss Up, Tradeoff, Threes, and 1-4-24
- Board and adventure games such as Chess, Battleship, Backgammon, Sorry!, Ludo, Snakes and Ladders, Dominos, and Pirates of the Lost Seas
- Original arcade-style strategy titles such as Battle, Chaos Bear, and Light Turret
- Miscellaneous originals such as Rolling Balls
PlayAural separates voice authorization from media transport.
- The game server verifies whether a player is allowed to join the current table's voice chat.
- A dedicated LiveKit-based voice service carries the real-time media stream.
- The server issues short-lived join tokens and keeps voice membership tied to table context.
- Voice presence announcements and related sounds are synchronized with the normal table lifecycle.
PlayAural currently supports:
- English
- Vietnamese
server/- server runtime, games, tests, docs, and deployment scriptsclient/- desktop client source, sounds, locales, and packaging assetsweb_client/- browser client source, service worker, locales, and static assetsmobile_client/- Expo application, mobile locales, sounds, build configuration, and voice integrationdeployment/- deployment-specific configuration examples
PlayAural is released as open-source software. Public source code and release builds are distributed through this repository.
This project is licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE for the full text.