missing apoc types (real this time)#531
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Co-authored-by: @Major00
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…o new-apoc-missing-types-pr-because-i-wanted-to-wait-for-the-tfn-one-so-i-gave-up-on-the-last-one
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Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
…types-pr-because-i-wanted-to-wait-for-the-tfn-one-so-i-gave-up-on-the-last-one
FalloutFalcon
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approved but also i made alot of changes to the pr myself so need someone else to skim it.
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| // DARKPACK EDIT ADD START - NPC - (snowflake obeys_commands abstraction proc) | ||
| /mob/living/basic/pet/dog/proc/add_obey_commands() | ||
| var/static/list/pet_commands = list( // DARKPACK EDIT REMOVE START - npc - Moving this into a proc so we can have subtypes with different commands |
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this comment matches the one on line 39 even though it does not remove here
| #define COAT_BLACK 1 // wolf1 | ||
| #define COAT_GRAY 2 // wolf2 | ||
| #define COAT_RED 3 // wolf3 | ||
| #define COAT_WHITE 4 // wolf4 | ||
| #define COAT_GINGER 5 // wolf5 | ||
| #define COAT_BROWN 6 // wolf6 | ||
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| #define TYPE_MUNDANE "wolf" | ||
| #define TYPE_KINFOLK "kinfolk" | ||
| #define TYPE_SPIRAL "spiral" |
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maybe a defines folder for WTA content? just so we keep a standard?
or just, defines in the folders we've been using, idk, up to you
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The coat colors could be moved i guess but the "type" thing is snowflake for the wolves
| maxHealth = 120 | ||
| health = 120 | ||
| obj_damage = 15 | ||
| melee_damage_lower = 7.5 | ||
| melee_damage_upper = 7.5 | ||
| attack_vis_effect = ATTACK_EFFECT_BITE | ||
| melee_attack_cooldown = 1.2 SECONDS |
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something makes me wanna say, make these all more favorable for the wolf lol. I mean, its a WOLF!
Not opposed to this tho, it is, after all, an npc critter
| #TFN removed atmos. We have not | ||
| /obj/item/anesthetic_tank : /obj/item/tank/internals/anesthetic {@OLD} | ||
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we wont be removing it on darkpack ive heard
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i believe this comment is in reference to oldcode removing atmos and therefore needing weird new items like this that now need to be turned back into atmos items (@FalloutFalcon)
| # Apoc subtyped them under masq contracts. We didnt but honestly consider. | ||
| /obj/item/masquerade_contract/veil : /obj/item/veil_contract {@OLD} |
| #this assumes all old mapped "wolfkin" are infact kinfolk | ||
| /mob/living/basic/pet/dog/wolfkin : /mob/living/basic/pet/dog/wolf/kinfolk {@OLD} | ||
| /mob/living/basic/pet/dog/wolfkin/@SUBTYPES : /mob/living/basic/pet/dog/wolf/kinfolk/@SUBTYPES {@OLD} |
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A safe assumption, im just wondering if all wolfkin mobs prior were mob/living/basic since I seem to remember a long time ago that they may have been simplemobs
not a big deal at all tho itll just mean more of a headache for anyone who wants to bring back the OLD map, like the wod13 map, lol, which likely won't happen.
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I think this is an oversight on either my part or @FalloutFalcon's part. they were 100% simple_mobs.
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Yea oversight. (the simple mob type only exists on apoc, they are evil varedits elsewhere)
Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
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Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
…-to-wait-for-the-tfn-one-so-i-gave-up-on-the-last-one
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About The Pull Request
wolves: mundane, kinfolk, spiral edit: new deadsprites by @Major00

psg1 fixes

Why It's Good For The Game
Changelog
🆑 dwinters99, KCartridge, Major00
add: DP Wolves
add: PSG1 magazine and ammo
code: gun code organization
add: undense bin
/:cl: