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TTRPG damage now represents 10 force#629

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XeonMations merged 1 commit intoDarkPack13:masterfrom
FalloutFalcon:double-ttrpg-damage
Feb 10, 2026
Merged

TTRPG damage now represents 10 force#629
XeonMations merged 1 commit intoDarkPack13:masterfrom
FalloutFalcon:double-ttrpg-damage

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@FalloutFalcon
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@FalloutFalcon FalloutFalcon commented Feb 5, 2026

About The Pull Request

changes da define from 5 to 10

Why It's Good For The Game

In the TTRPG you have 7 pips that have 3 states each. If you hit agg in incapacitated, you die.
In spessman game. 200 damage kills you*****
image
This makes it match that closer and makes actions balanced using this define stronger.

Changelog

🆑
balance: Doubles the define for TTRPG damage to represent 10 instead of 5 force
/:cl:

@FalloutFalcon FalloutFalcon requested a review from a team as a code owner February 5, 2026 18:05
@XeonMations
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this is going to double all damage sources.... idk how i feel about this

@FalloutFalcon
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this is going to double all damage sources.... idk how i feel about this

Its a bit underused rn. Tho im working on that.
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@XeonMations
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this is going to double all damage sources.... idk how i feel about this

Its a bit underused rn. Tho im working on that. image

Still, going from 30 to 60 damage per hit is extremely strong

@FalloutFalcon
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Still, going from 30 to 60 damage per hit is extremely strong

I think if thats an issue im fine with nerfing this item in specific but for the purpose of this define allowing us to eyeball TTRPG calcuations, I think it makes it more useful!

@XeonMations XeonMations added this pull request to the merge queue Feb 10, 2026
Merged via the queue into DarkPack13:master with commit 3a28d9a Feb 10, 2026
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darkpack13-api Bot added a commit that referenced this pull request Feb 10, 2026
github-actions Bot added a commit that referenced this pull request Feb 10, 2026
@FalloutFalcon
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also i realize the only reason its like this is cause it doesn't do a roll. The median roll would be like 3 dice and thus 30 damage

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3 participants