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…nstead of drawing segments with cap types that might overlap.
Refactor: New DrawCircleLinesInternal function added for drawing circle outlines. (calculates triangles and draws them directly instead of using DrawSegment) Refactor: DrawCircleSectorLinesInternal started.
Refactor: DrawSectorLines unified into 2 variations with only 1 concrete implementation each
…ge are now the same function just with different parameters (f or start/endangle)
…stomizable points
…sitve/negative angle directions correctly.
…or improved flexibility
…Drawing for correct outline drawing.
…fill the triangles inside.
…PolygonDef and PolylineDef namespaces.
…be able to add proper xml summaries to them. Feat: Conversion functions added for enums. Refactor: Regions added to ShapeClipper.cs
…ffsetting multiple shapes
…parameter instead of creating new classes.
…nified to use Points.
…an up. Docs: Xml summaries added for class conversion reference based functions.
Docs: Added xml summaries to Triangulate and TriangulateOutline functions.
… TriangleDrawing to new TriangulationDrawing.cs Docs: PolygonDrawing.cs xml summaries improved. Refactor: PolygonDrawing.cs DrawLines renamed to DrawLinesTransparent and DrawLinesFast renamed to DrawLines.
…outline triangles. Fix: Fixed color calculation in AsteroidShard Drawing based on lifetime.
Todo: More todos added.
…ulation, and OutlinePercentageTriangulation functions moved from Polygon.cs to PolygonMath.cs
… vertex with customizable radius, color, and segment count
Refactor: Necessary functions for polygon drawing moved from ShapeDrawing.cs to PolygonDrawing.cs Refactor: PolygonDrawing DrawVertices method removed (is now in Points.cs)
Feat: NormalizeAngle functions added
Todo: New todos added
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Summary
This PR is about overhauling, cleaning, and improving Shape drawing in ShapeEngine. The main goal is to fix all outline drawing functions of closed shapes and Polyline drawing.
I am implementing custom algorithms to construct and draw triangles instead of just drawing lines with cap types. Currently, using colors with any transparency for outlines will look bad on almost all shapes (line, ray, segment are not affected). Every other shape will have overlaps in the corners that will become visible with alpha values below 255.
Current Problematic Version
New Version
Affected Functions
Below is a list of functions that are affected by this problem and need to be fixed (might be missing some functions):
At first, I did not realize how much work it would be to do this, and I just started working on this. Thankfully, I am close to the end now with most of the functions already working. Still needs complete testing to make sure all of this works!
Performance
This should (theoretically) come with performance improvements on a lot of drawing functions because they are now drawing much fewer triangles than before. The downside is that the function itself needs to do more work to calculate all the triangle points needed.
I will test it once I am finished. The new ones will stay no matter what because they can be used with transparent colors but I might have to add all (or a selection) of old draw functions for faster performance.