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Infinite Maintainer

Lets you passive lines easily, without lag and randomness of AE2 maintainer. Also supports having a threshold.

Setup

  • Full block ME interface connected to an adapter
  • Crafting Monitors on your CPUs
  • (Internet card)
  • OC stuff to make a basic computer

Installation

Download it

wget raw.githubusercontent.com/Echoloquate/Level-Maintainer/master/installer.lua && installer

Run it

Maintainer

Config

You can change maintained items in config.lua. There are two blocks: cfg.items for regular items (and the legacy ae2fc:fluid_drop workaround) and cfg.fluids for native fluid maintenance on GTNH 2.9+.

Items

cfg["items"] = {
    ["Osmium Dust"] = {nil, 64},                                  -- no threshold
    ["drop of Molten SpaceTime"] = {1000000, 1, "spacetime"},     -- fluid drop with threshold + fluid name
}

Pattern: ["item_label"] = {threshold, batch_size, fluid_name?}. The third value is only needed for ae2fc:fluid_drop items and is the fluid's registry name -- this path works on any GTNH version.

Fluids (GTNH 2.9+)

GTNH 2.9 unified items and fluids in the OpenComputers AE2 integration, so fluid craftables can now be requested directly without going through ae2fc:fluid_drop. Threshold checks use real fluid amounts in mB.

cfg["fluids"] = {
    ["Molten SpaceTime"] = {1000000, 1000},
}

Pattern: ["fluid_label"] = {threshold_mb, batch_mb[, fluid_registry_name]}. The label is the fluid's display name as shown in the AE crafting terminal. The fluid registry name is auto-detected from the craftable's stack -- pass it as a third value only as an override if auto-detection ever resolves to the wrong fluid. Omit the block entirely on pre-2.9 setups.

!! Threshold has a performance impact -- only add it when necessary, and preferably not on mainnet !!

Reboot after changing values.

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  • Lua 100.0%