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DX11, woo!
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DX11, woo!

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@VolcanusLucis

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Ethirix/README.md

Hello, I'm Jack

I come from a C# background, moving onto studying C++ in university for low level development and optimisation for real time applications. I’m quick to pick up new skills and have a strong grasp of programming fundamentals which I hope I can apply to new skill sets within a team which will help me develop my programming abilities further. Additionally, I am on the autism spectrum – neurodivergent.

I have graduated with a BSc (Hons) Computer Games Programming (First Class Honours) at the University of Staffordshire.

Active Projects

Volcanus Lucis

libvlengine - A graphical engine built majoritively from scratch using Vulkan and other libvl- libraries built for it.

libvlmath - A Linear Algebra Library to suppliment libvlengine. Can be used standalone too, featuring matrix and vector mathematics as well as SIMD intrinsics.

Other Projects

Connect Four Remake - A remake of an old project I made in C# WPF. This version will use Avalonia and use the ~5 years of experience I've gained since.

libswm - an attempt at making (old-school) windows C++ programming easier. This project is mostly just for fun and to learn about Application-Binary Interfaces (ABI) and .DLL programming.

Pinned Loading

  1. Euphorically Euphorically Public

    A GTA V Mod that replicated for the Player how other Peds react when shot using Euphoria.

    C# 3 1

  2. libswm libswm Public

    A really simple Window Manager written in C++ that can create and destroy Windows (on Windows).

    CMake

  3. advanced-real-time-graphics advanced-real-time-graphics Public

    C++

  4. instanced-rendering-directx11 instanced-rendering-directx11 Public

    C++