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Labworks-VRStandard

The official recreation of the VR Standard Shader used in Boneworks!

Made by ShortStak & EvroDev

This package comes with the main recreation shader along with some extra forks of it

Installation Guide

Install Git and Restart Unity / Unity Hub if they are open.

Go to Window -> Package Manager -> Click the + icon -> Click, "Add package from git URL" -> Paste this link ↓

https://github.com/EvroDeveloper/Labworks-VRStandard.git

Features:

  • SSR

  • Parallax Occlusion Mapping

  • Metallic Map Packing Settings (MAS, RMA, MetallicSmoothness, or Mask. If no map is present, it will default to using the Float slider inputs)

  • Detail Map for Albedo and Normal

  • Color Mask

  • Vertex Color Options (Vertex Occlusion, Vertex Tint, etc)

  • Emission and Albedo Mult (if needed, used on a couple of BW materials)

  • Transparency (There are still separate shaders for Transparent to keep references)

  • Render Face Culling (Back, Front, or Both)

  • Surface Options (Opaque, Transparent, Fade)

    image

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