The official recreation of the VR Standard Shader used in Boneworks!
Made by ShortStak & EvroDev
This package comes with the main recreation shader along with some extra forks of it
Install Git and Restart Unity / Unity Hub if they are open.
Go to Window -> Package Manager -> Click the + icon -> Click, "Add package from git URL" -> Paste this link ↓
https://github.com/EvroDeveloper/Labworks-VRStandard.git
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SSR
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Parallax Occlusion Mapping
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Metallic Map Packing Settings (MAS, RMA, MetallicSmoothness, or Mask. If no map is present, it will default to using the Float slider inputs)
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Detail Map for Albedo and Normal
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Color Mask
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Vertex Color Options (Vertex Occlusion, Vertex Tint, etc)
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Emission and Albedo Mult (if needed, used on a couple of BW materials)
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Transparency (There are still separate shaders for Transparent to keep references)
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Render Face Culling (Back, Front, or Both)
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Surface Options (Opaque, Transparent, Fade)

