WIP: fix(Haptics): allow AudioSourceHapticPulser be placed on other object#461
Open
fight4dream wants to merge 1 commit intoExtendRealityLtd:masterfrom
Open
WIP: fix(Haptics): allow AudioSourceHapticPulser be placed on other object#461fight4dream wants to merge 1 commit intoExtendRealityLtd:masterfrom
fight4dream wants to merge 1 commit intoExtendRealityLtd:masterfrom
Conversation
Contributor
Author
4697a60 to
77ad58d
Compare
The pulser uses OnAudioFilterRead, it has to be placed right beneath the audio source. But the way it is presented in the inpsector deceived us to think it can be placed elsewhere. This fix allows it to be placed on other object. Also fixed not getting pulse due to frame lag behind audio thread too much.
77ad58d to
f0d0a87
Compare
Contributor
Author
|
i've used this implicit version in a project and discovered that, if i would like to have both left/right hand haptics on the same audio source, they each will add their copy of observer component to the audio source. whereas the explicit version, we only need one copy of observer, and it can be shared to both hand haptics. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
The pulser uses OnAudioFilterRead, it has to be placed right beneath the audio source.
But the way it is presented in the inpsector deceived us to think it can be placed elsewhere.
This fix allows it to be placed on other object.
Also fixed not getting pulse due to frame lag behind audio thread too much.