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Added "/vl block <location: vec3> [track]" for locking the view to a specific block and optionally tracking to it every tick (it will stutter with quick movements). Relative positioning is allowed and will track to the most recent specified block.
Added "/vl block view [track]" for locking the view to the block in the player's crosshair and optionally tracking to it (see above).
Reformatted "/vl <pitch: float> [yaw: float]" to "/vl <pitch: RelativeAngle> [yaw: RelativeAngle]" to support relative angle adjustments.
Reformatted "/vl <lock: string (unlock | relock)>" to "/vl unlock" and "/vl relock".