Releases: FottenSC/Scuffle
Releases · FottenSC/Scuffle
Scuffle VV 2.82
Fixes
- Fixed issue where goto offsets greater than length of new bytes were unchanged. They're now corrected to the end offset for the script.
- Adjusted labels for combo conditions and Attack type / strength in Hitbox tab
Scuffle VV 2.81
Scuffle VV 2.8
Fixes
- Fixed issue where attack selector would say
1/0instead of0/0when no hitboxes were available. - Fixed issue where alternating lines were removed when changing hitbox being viewed.
General Changes
- Expanded custom types to character ids to allow custom types and overrides for specific characters.
- Restructured
Datafolder to be consistent. Character id folders will need to be moved toData/Character/.A5and25script folders need to be nested in aScriptsfolder (Data\Character\{id}\Scripts\A5). - Added a
Copy Modifier to Clipboardbutton. - Bundled Violent Vodka's Movelist Viewer (
.\Data\Tools\VV_MovelistViewer\) to allow easy access for expanding KHDs. - Added
External ToolsMenu to main window to launch VV Movelist Viewer and Windows Calculator
Hitbox Tab Changes
- Added labels for the first 8 bytes in the attack data inside the
Hitboxtab to state which attack hitbox colliders are enabled for the attack. - Added Hitbox modifier (resizer) viewer / editor to the
Hitboxtab. Atm you can assign unused modifier blocks to an attack on the currently loaded move_id if you've added resizers using Violent Vodka's MovelistViewer. - Attack and modifier iterators have been moved to a header section in the
Hitboxtab.
Scripting Tab Changes
- Added descriptor label to the header when loading a move script defined in the JSON, otherwise says
UNDEFINED: [].

Scuffle VV 2.7
Fixes
- Fixed issue where goto jump could be negative after adjusting pointers, causing a crash. (Should be fixed this time)
General Changes
- The Update check will now indicate if a new release is a Pre-Release by formatting the version label as
**version** (Pre-Release):
Scripting tab changes
- 03.json has been updated by Violent Vodka to provide more accurate descriptions for the camera move system scripts.
Scuffle VV 2.61
Fixes
- Fixed issue where goto jump could be negative after adjusting pointers, causing a crash.
Scuffle VV 2.6
Fixes
- Fixed issue where meter -> millimeter conversion wouldn't work with float values
- Fixed issue where the index of hitbox data to display could be indexed out of bounds, requiring a restart to fix.
- Fixed issue where backup directory wouldn't be created automatically if it didn't already exist.
General Changes
- The hotkey to change tabs
(Ctrl + 1/2/3)will now focus the hex textbox in the tab so you can quicklyCtrl + Aand copy the data. - Changed the reload move hotkey from
Ctrl + LtoF5and addedCtrl + F5as a hotkey to load the move id from the move id textbox when it's not directly focused. - Adjusted the font used in the guide so the hex and translated textboxes use the same font in an attempt to fix misalignment between textboxes for some users.
font_config.inihas been adjusted to allow customization for the font used. - The font has been changed globally to
Courier New.
Scripting Tab Changes
- Added font scale buttons in the scripting tab to make the script larger / smaller for better visibility.

Scuffle VV 2.52
Scuffle VV 2.51
Fixes:
- small adjustment to Main Window log
Scuffle VV 2.5
Fixes
- Adjusted movelist name in Move Editor so it truncates everything after
_Movelistin the name. - Fixed
Show all hitboxesnot functioning as intended. - Fixed hitbox detection so it gets all hitboxes used.
- Improved GI info in Overlay notes to be more descriptive, specifying what attack levels are parried.
- Added Wall Hit and Ring Out info to the Overlay notes
- Made the overlay wider to show more notes.
Scuffle VV 2.4
Scripting Tab Changes
- Added search with wild wildcard support (Ex:
8b ?? ?? 25 25 01) - Adjusted formatting for input param labels for move scripts documented in the JSON. If the loaded move script's ID is documented in the JSON each param will be named with the corresponding param name. (Ex:
input param 1->part)

