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Releases: FottenSC/Scuffle

Scuffle VV 2.82

06 Jun 07:57

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Fixes
  • Fixed issue where goto offsets greater than length of new bytes were unchanged. They're now corrected to the end offset for the script.
  • Adjusted labels for combo conditions and Attack type / strength in Hitbox tab

Scuffle VV 2.81

04 Jun 06:38

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Fixes
  • Optimized width of Hitbox tab to make it less wide. It is now pretty close to version 2.7
  • Combo Conditions and Attack type + Strength are properly labeled with known values.
Screenshot 2026-06-04 013030

Scuffle VV 2.8

03 Jun 08:44

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Fixes
  • Fixed issue where attack selector would say 1/0 instead of 0/0 when no hitboxes were available.
  • Fixed issue where alternating lines were removed when changing hitbox being viewed.
General Changes
  • Expanded custom types to character ids to allow custom types and overrides for specific characters.
  • Restructured Data folder to be consistent. Character id folders will need to be moved to Data/Character/. A5 and 25 script folders need to be nested in a Scripts folder ( Data\Character\{id}\Scripts\A5).
  • Added a Copy Modifier to Clipboard button.
  • Bundled Violent Vodka's Movelist Viewer (.\Data\Tools\VV_MovelistViewer\) to allow easy access for expanding KHDs.
  • Added External Tools Menu to main window to launch VV Movelist Viewer and Windows Calculator
Hitbox Tab Changes
  • Added labels for the first 8 bytes in the attack data inside the Hitbox tab to state which attack hitbox colliders are enabled for the attack.
  • Added Hitbox modifier (resizer) viewer / editor to the Hitbox tab. Atm you can assign unused modifier blocks to an attack on the currently loaded move_id if you've added resizers using Violent Vodka's MovelistViewer.
  • Attack and modifier iterators have been moved to a header section in the Hitbox tab.
Scripting Tab Changes
  • Added descriptor label to the header when loading a move script defined in the JSON, otherwise says UNDEFINED: [].
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Scuffle VV 2.7

13 May 03:48

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Fixes
  • Fixed issue where goto jump could be negative after adjusting pointers, causing a crash. (Should be fixed this time)
General Changes
  • The Update check will now indicate if a new release is a Pre-Release by formatting the version label as **version** (Pre-Release):
Scripting tab changes
  • 03.json has been updated by Violent Vodka to provide more accurate descriptions for the camera move system scripts.

Scuffle VV 2.61

07 May 18:34

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Scuffle VV 2.61 Pre-release
Pre-release
Fixes
  • Fixed issue where goto jump could be negative after adjusting pointers, causing a crash.

Scuffle VV 2.6

06 May 21:05

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Fixes
  • Fixed issue where meter -> millimeter conversion wouldn't work with float values
  • Fixed issue where the index of hitbox data to display could be indexed out of bounds, requiring a restart to fix.
  • Fixed issue where backup directory wouldn't be created automatically if it didn't already exist.
General Changes
  • The hotkey to change tabs (Ctrl + 1/2/3) will now focus the hex textbox in the tab so you can quickly Ctrl + A and copy the data.
  • Changed the reload move hotkey from Ctrl + L to F5 and added Ctrl + F5 as a hotkey to load the move id from the move id textbox when it's not directly focused.
  • Adjusted the font used in the guide so the hex and translated textboxes use the same font in an attempt to fix misalignment between textboxes for some users. font_config.ini has been adjusted to allow customization for the font used.
  • The font has been changed globally to Courier New.
Scripting Tab Changes
  • Added font scale buttons in the scripting tab to make the script larger / smaller for better visibility.
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Scuffle VV 2.52

19 Feb 06:20

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Fixes:
  • Rearranged converters in the tools section and added separators to group the pairs based on what tabs they'd commonly be used in (top one for move ids, the middle for move and hitbox tabs and the bottom for the scripting tab)
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Scuffle VV 2.51

17 Feb 20:22

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Fixes:
  • small adjustment to Main Window log

Scuffle VV 2.5

16 Feb 00:10

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Fixes
  • Adjusted movelist name in Move Editor so it truncates everything after _Movelist in the name.
  • Fixed Show all hitboxes not functioning as intended.
  • Fixed hitbox detection so it gets all hitboxes used.
  • Improved GI info in Overlay notes to be more descriptive, specifying what attack levels are parried.
  • Added Wall Hit and Ring Out info to the Overlay notes
  • Made the overlay wider to show more notes.

Scuffle VV 2.4

13 Feb 04:19

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Scripting Tab Changes
  • Added search with wild wildcard support (Ex: 8b ?? ?? 25 25 01)
  • Adjusted formatting for input param labels for move scripts documented in the JSON. If the loaded move script's ID is documented in the JSON each param will be named with the corresponding param name. (Ex: input param 1 -> part)