Add timeouts to all remote fetches in RemoteHandler - #25
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The three JSON fetches (version manifest, version details, asset index) used IOUtils.toString(URL), which opens the connection without connect/read timeouts. On networks that silently drop packets (captive portals, filtering proxies), the TLS handshake to launchermeta.mojang.com blocks forever, freezing the game during coremod injection (RemoteHandler.getVersions is called unconditionally from TXLoaderCore.injectData). All remote connections now go through a shared openStream helper with uniform timeouts (5s connect / 10s read), replacing the duplicated timeout setup in downloadJar and JAsset.download. On timeout, getVersions() fails fast and the game launches normally with isRemoteReachable = false.
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Summary
The three JSON fetches (version manifest, version details, asset index) used IOUtils.toString(URL), which opens the connection without connect/read timeouts. On networks that silently drop packets (captive portals, filtering proxies), the TLS handshake to launchermeta.mojang.com blocks forever, freezing the game during coremod injection (RemoteHandler.getVersions is called unconditionally from TXLoaderCore.injectData).
All remote connections now go through a shared openStream helper with uniform timeouts (5s connect / 10s read), replacing the duplicated timeout setup in downloadJar and JAsset.download. On timeout, getVersions() fails fast and the game launches normally with isRemoteReachable = false.
Fixes https://canary.discord.com/channels/181078474394566657/1466025211840172112/1522342366764208229
Threaddump threaddump.txt
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