-
Notifications
You must be signed in to change notification settings - Fork 18
Scene Layout
Sebastian edited this page Jan 11, 2021
·
1 revision
The folder Assets/0Refactored/scenes/templates/ contains scenes and resources that are a good starting point for new experiments.
There are conventions any scene should follow. Not consistently implemented yet.
- The floor is placed at height 0
- If you enter a room the door is at (0,0,0) and positive x faces right, positive y faces up, and positive z faces forward.
- Use prefabs for everything. Game objects in a scene that should not be prefabs should be "folders". Even unique objects that are used only once should be prefabs. The benefit of this is that changes get related to the actual object and do not change the scene. This prevents unnecessary conflicts in version control.
The ultimate guide to contribute to Maroon
Usage
๐ฎ Playing Maroon
๐จ Build Instructions
๐ป Integrating Maroon's WebGL Build
๐ Experiment Config JSON
General
๐ Home
๐ Software versions
๐ฌ Experiments
Workflow
๐ Git workflow
Conventions
๐ฌ Naming things
๐๏ธ Folder structure
๐ฆ Including components
๐ Scripts
๐ Scene Layout
๐จ Materials
๐ฟ 3D Models
๐ Audio
๐ค Typography
Documentation
๐ฎ Input
๐ญ Generated laboratory
๐ช Multiplayer