Simple Sound Effects System for Godot inspired by FMOD
- Sound effect banks for organization and reuse
- Sound events with multiple tracks and automation for sample blending
- Time based and parameter based playback
- Fade-in and fade-out curves
- Routing tracks to audio buses
- Uses built-in AudioStreams
- Native implementation for Godot
- Open source
- Use
AudioStreamRandomizerfor sequential, shuffle or random playback of multisamples - Use
AudioStreamPlaylistto play multisample automatically ina a sequence
- Custom loops for samples (independent from import time)
- Multiple samples per track
- Automation of Audio Bus and it's effects
- Standalone Sound Effect Maker (similar to Material Maker, inspired by FMOD)
