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[MISC] Disable perf dispatch re-benchmarking to reduce performance penalty.#2599

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duburcqa merged 2 commits intoGenesis-Embodied-AI:mainfrom
erizmr:cmp/260323/disable_perf_dispatch_recheck
Mar 24, 2026
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[MISC] Disable perf dispatch re-benchmarking to reduce performance penalty.#2599
duburcqa merged 2 commits intoGenesis-Embodied-AI:mainfrom
erizmr:cmp/260323/disable_perf_dispatch_recheck

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@erizmr erizmr commented Mar 23, 2026

Description

Related Issue

Resolves Genesis-Embodied-AI/Genesis#

Motivation and Context

How Has This Been / Can This Be Tested?

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Checklist:

  • I read the CONTRIBUTING document.
  • I followed the Submitting Code Changes section of CONTRIBUTING document.
  • I tagged the title correctly (including BUG FIX/FEATURE/MISC/BREAKING)
  • I updated the documentation accordingly or no change is needed.
  • I tested my changes and added instructions on how to test it for reviewers.
  • I have added tests to cover my changes.
  • All new and existing tests passed.

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🔴 Benchmark Regression Detected ➡️ Report

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@hughperkins hughperkins left a comment

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Given this improves FPS of most things by at least ~1-2%, some things by 5-10%, and 4 things by %10+, with only one thing (dex hand) showing a regression, -%10, I'm in favor of merging this PR.

We can deal with dex hand regression in the future somehow. Some options occur to me for dex hand:

  • use cuda graph
  • expose the perf dispatch repeat as a user-configurable option
  • reduce the perf dispatch warmup time (eg using Genesis-Embodied-AI/quadrants#422 )
    • and possibly reduce the perf dispatch active time

@erizmr erizmr marked this pull request as ready for review March 24, 2026 10:50
@duburcqa duburcqa changed the title [MISC] Disable perf dispatch re-benchmarking [MISC] Disable perf dispatch re-benchmarking to reduce performance penalty. Mar 24, 2026
@duburcqa duburcqa merged commit ffde100 into Genesis-Embodied-AI:main Mar 24, 2026
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3 participants